threesecondslate: (34)
Ishimaru Kiyotaka ([personal profile] threesecondslate) wrote in [community profile] rubycity_ooc 2013-04-30 08:57 pm (UTC)

While I largely support the idea of giving people more of an incentive toward tagging out and posting more often, my biggest issue with this is mostly related to the existing player base.

As of recently, the game has broken circa 150 characters, and that would be one more piece of activity required out of all of them. If a person, for example, has been around for some time, and has a number of characters in the game adequate to their own roleplaying ability/speed and their free time, due to the game's slow, easily paced environment, they will suddenly be faced with a situation that's quite pressing. It could be hard to bump up activity on all their characters, due to either time restraints or just being used to a game with more lenient AC.

In my opinion, this would force quite some people with multiple characters, or even any other players, since all of us are affected by these changes, to have to rethink the amount of characters they desire to keep in the game, if they're not able to adjust to the new activity check due to whatever restraints they may have that were the first reason they apped to a more quiet, lenient game. New applicants that come from ATP that have been recently accepted/made reservations may have considered the game due to the fact it's laid back with AC while still having quite the number of characters in which to have a good amount of CR with!

I understand the concern with people who are not active at all beyond the one sample they provide each month, even I have been guilty of that occasionally, but I believe the best way to handle that would not be to raise the activity check , and instead, perhaps, a monthly HMD in which their fellow players can politely criticize them on their inactivity/character sitting.

I do see, though, where the mods may be coming from. Increased AC generally should mean increased activity, or so one would think. Personally, I think it's quite the contrary, since the people who are well established in the game for quite some time, with their number of characters, will possibly have a hard time adjusting to the new check with the multitude of characters they may have. Another of the reasons the "easy", or so to say, AC, was/is excellent, is because if a player has multiple characters, and has not been feeling one of their voices very actively, it's easy to make activity check regardless, and leave the character a bit in the back burner while not forcing the mun to take a hiatus for the character.

I'm pretty sure I'm making close to no sense by now, but in the end I'd just like to conclude that, while in theory, the bigger AC seems to point toward a better game, it'd actually possibly force a lot of people that have been here precisely due to it being a slow game for quite a while to consider the characters they currently have in game.

Thanks for reading!

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