You make a good point, but lax as it may be it is still hard to balance out if you had, say 3 or more characters prior to the AC update. Even if it may be adding one more additional post or 15 comments a month, it may still be difficult to keep up with the same characters a person might have had before the update.
I do agree that the way things are now, it's quite easy to just skeeve AC through with minimal effort and then idle out for a month once more, and requiring an additional thread beyond one's own post is an effective way to begin to counter that, but the issue might possibly still be that people will remain largely at the same level of activity, adding only a 15 comment thread with a close friend done in the nic of time to once again pass ac and return next month, though to be honest, the AC raise may be the only way to "filter" out, or so to say, the players that squeeze out AC at the last minutes. This is a problem that plagues all of DWRP, I think, and is the reason character sitters exist in every game, without exception. There's simply no right way to "filter" them out completely, not that I'm saying the behavior should be encouraged in the slightest.
Me saying that "having so many characters" that AC becomes hard to manage, though, doesn't infer directly to the amount, instead having to look at a case personally. Say a player played 3 characters prior to the update, and found it was the best amount that could fit in well with an already busy schedule with RL obligations, such as school, work, and such, and now finds that the game they applied to requiring one sample of AC now requires two, they might have to re-think how many characters they're able to keep around, considering how fickle a person's RP drive can be, and that this is supposed to be a more relaxed game in a hobby supposed to not be stress inducing, rather stress relieving, as hobbies tend to go.
I only mentioned the game HMD as a means of bringing up an issue with a player's conduct, since that's the point of it, in the end. Any other ideas would be nice to have, because personally I think that, despite only having been in the game for shortly over a year, raising AC would betray the easy going nature of the game slightly, and could possibly have more negative outcomes than positive, such as the game losing good players at that cost.
I apologize if I'm being repetitive in regards to my other post or even within this very own, this came out larger than I first intended it to be.
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I do agree that the way things are now, it's quite easy to just skeeve AC through with minimal effort and then idle out for a month once more, and requiring an additional thread beyond one's own post is an effective way to begin to counter that, but the issue might possibly still be that people will remain largely at the same level of activity, adding only a 15 comment thread with a close friend done in the nic of time to once again pass ac and return next month, though to be honest, the AC raise may be the only way to "filter" out, or so to say, the players that squeeze out AC at the last minutes. This is a problem that plagues all of DWRP, I think, and is the reason character sitters exist in every game, without exception. There's simply no right way to "filter" them out completely, not that I'm saying the behavior should be encouraged in the slightest.
Me saying that "having so many characters" that AC becomes hard to manage, though, doesn't infer directly to the amount, instead having to look at a case personally. Say a player played 3 characters prior to the update, and found it was the best amount that could fit in well with an already busy schedule with RL obligations, such as school, work, and such, and now finds that the game they applied to requiring one sample of AC now requires two, they might have to re-think how many characters they're able to keep around, considering how fickle a person's RP drive can be, and that this is supposed to be a more relaxed game in a hobby supposed to not be stress inducing, rather stress relieving, as hobbies tend to go.
I only mentioned the game HMD as a means of bringing up an issue with a player's conduct, since that's the point of it, in the end. Any other ideas would be nice to have, because personally I think that, despite only having been in the game for shortly over a year, raising AC would betray the easy going nature of the game slightly, and could possibly have more negative outcomes than positive, such as the game losing good players at that cost.
I apologize if I'm being repetitive in regards to my other post or even within this very own, this came out larger than I first intended it to be.