While it's true that people dedicating more of their time to a smaller amount of characters would improve their activity with them, the issue is that this may very well go against some of the player's wishes.
It also holds true that not a very large amount of relentless dedication is needed to make some excellent cr in the game without being extraordinarily active or sacrificing characters! Personally, I'm a bit of a slow RPer, with a mildly busy RL, but between that and the four characters I have in game it has never stopped me from finding some very engaging cr for all of them, as well as personal character development.
Really, the biggest problem with the AC rise would be how it affects players who enjoy their CR and their development at a pace fit to the AC to which they originally subscribed to by applying, since playing at a slower pace doesn't exactly mean that a character is devoid of everything beyond "what am i doing here/how did i get here/where am i" etc etc, and I think that's how most established players feel.
For example, if I suddenly came across something in my RL that would hinder my playing ability and put me at a slower pace, I'd be able to keep up should the AC maintain itself, but were it to rise, I'd hate to feel like I'd have to drop someone to keep up with the game, which is intended to be slow paced to begin with.
The thing is though, the rise of AC in order to bolster activity and CR is sort of odd, in my opinion. If people are in this hobby, it should be because they enjoy writing actively with other people and developing their characters within the setting on their own volition, which is why they wrote an app for the character in the first place. Having to force people to do what they signed up voluntarily to do in the first place seems sort of weird, personally, since the only reason the people who would post and let their characters be forgotten for a month would get more cr/development would be because they're being forced to, and not out of their own will as it should be in the first place.
Of course, logic implies that these people shouldn't be playing in the first place, but that's also a core issue with character sitters, because there's no way to push them out of the game except with methods that affect the entire game such as raising AC, which, I think, would certainly reduce their population, but at what cost? I feel like the possible loss of good players isn't worth the disposal of people who are just sitting there waiting for ac to come and fumble around for five minutes before scraping something up to pass. It's certainly true they're an unwelcome presence, but in the end their existence is really only consequential should people want to play said character/want CR with said character, which, actually, is quite a common thing if the character in question is well known.
I don't know what much else to add, except that I see both sides of the ordeal, and don't really personally want to see AC being raised in an otherwise slow and relaxed game for the sake of giving a push to not very active people who don't do much all month until it's activity check time, not when many of the players play here because it's simply that, it's relaxed and chill, so they can just play in a relaxed form without much stress, (while it is true that the new activity is not out of this world, but I approached that in a previous response) and that it'd be not so nice if regular players were affected by the rise not as a motivator, but more as a necessity that previously came much in a much easier and accessible manner fit of a slow game such as Ruby City.
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It also holds true that not a very large amount of relentless dedication is needed to make some excellent cr in the game without being extraordinarily active or sacrificing characters! Personally, I'm a bit of a slow RPer, with a mildly busy RL, but between that and the four characters I have in game it has never stopped me from finding some very engaging cr for all of them, as well as personal character development.
Really, the biggest problem with the AC rise would be how it affects players who enjoy their CR and their development at a pace fit to the AC to which they originally subscribed to by applying, since playing at a slower pace doesn't exactly mean that a character is devoid of everything beyond "what am i doing here/how did i get here/where am i" etc etc, and I think that's how most established players feel.
For example, if I suddenly came across something in my RL that would hinder my playing ability and put me at a slower pace, I'd be able to keep up should the AC maintain itself, but were it to rise, I'd hate to feel like I'd have to drop someone to keep up with the game, which is intended to be slow paced to begin with.
The thing is though, the rise of AC in order to bolster activity and CR is sort of odd, in my opinion. If people are in this hobby, it should be because they enjoy writing actively with other people and developing their characters within the setting on their own volition, which is why they wrote an app for the character in the first place. Having to force people to do what they signed up voluntarily to do in the first place seems sort of weird, personally, since the only reason the people who would post and let their characters be forgotten for a month would get more cr/development would be because they're being forced to, and not out of their own will as it should be in the first place.
Of course, logic implies that these people shouldn't be playing in the first place, but that's also a core issue with character sitters, because there's no way to push them out of the game except with methods that affect the entire game such as raising AC, which, I think, would certainly reduce their population, but at what cost? I feel like the possible loss of good players isn't worth the disposal of people who are just sitting there waiting for ac to come and fumble around for five minutes before scraping something up to pass. It's certainly true they're an unwelcome presence, but in the end their existence is really only consequential should people want to play said character/want CR with said character, which, actually, is quite a common thing if the character in question is well known.
I don't know what much else to add, except that I see both sides of the ordeal, and don't really personally want to see AC being raised in an otherwise slow and relaxed game for the sake of giving a push to not very active people who don't do much all month until it's activity check time, not when many of the players play here because it's simply that, it's relaxed and chill, so they can just play in a relaxed form without much stress, (while it is true that the new activity is not out of this world, but I approached that in a previous response) and that it'd be not so nice if regular players were affected by the rise not as a motivator, but more as a necessity that previously came much in a much easier and accessible manner fit of a slow game such as Ruby City.