rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote in [community profile] rubycity_ooc2013-04-30 08:24 pm
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Mod Announcement

Hi there folks!

We'd like to come to you with a proposal to make a change in the activity check guidelines. Don't panic! This is by no means something that will happen, only what might happen if it's met with general approval by the game's players.

Up until now, the activity checks have required either a thread of fifteen comments total, or a log/post with fifteen comments total within it.

Double activity has either been one thread of thirty comments, two threads with fifteen comments, a log/post with thirty comments, or two logs/posts with fifteen comments.

What we are proposing is as follows:

1. Two posts/logs with at least one comment
2. One post/log with at least one comment plus a thread of ten (10) comments total
3. Two threads with fifteen (15) comments overall [To clarify, this is fifteen comments total, we're not going to suddenly ask for thirty!]

Double activity would then be:

1. Three posts/logs with at least one comment
2. Two posts/logs with at least one comment plus a thread of ten (10) comments total OR one post/log with two threads of at least fifteen (15) comments overall.
3. Twenty five (25) comments total spread over two to four threads.

As stated previously, this is not a certain change, and we're bringing this to you before we consider implementing it so that we can answer your questions, hear your concerns, and if it's shown that this isn't going to work, the proposal won't go any further and the activity check guidelines will remain as they are! If there's a good amount of discussion both ways, the decision may be put to a poll, which will be posted using one of the moderator's paid accounts.

Please keep all discussion in this post polite, and if you have a question which you think we may not see, please indicate in the subject line of your comment! Anon is enabled so that everyone feels free to say what's on their mind, but be aware that if this is abused we will withdraw anon commenting.

Thank you for your attention!
The RC Mods.
lifewithoutrest: (ooc:  coffee)

[personal profile] lifewithoutrest 2013-05-01 07:39 pm (UTC)(link)
I love incentives. I am in an IJ memory loss game where everything runs on a point system from regaining memories to items from home to canon updates, pb changes, and mass plots. And once character count had gotten way too obnoxious, they set up a system for players to track points themselves at their own pace. You fill out the handy little form, drop it on the proper post and they put it in the chart with the last date points were counted, so you know where to start your new tally.

That way, the mods have less hassle, and players who don't need points for certain characters don't need to bother with it on a set time frame, or even at all if they choose.

It's a system I kind of like, now that I've gotten used to it.

EDIT: because I thought of more to say..

This is not so much related to AC requirements as it is activity in general. But should the mods decide giving incentives for activity is a good idea, something else that game does to encourage activity is randomly assigned partner threads. Basically, anyone who chooses can sign up, they are then randomly paired and can pick two of their pups to log together within a set time (say 1 AC period) for double points. Not that it would necessarily have to be points, but an extra reward of sorts. It can be an interesting way of getting fresh cr/meeting other players, particularly if you tend to isolate yourself like I do. Sometimes it works out, other times it doesn't, but it can open up new doors to explore.
Edited 2013-05-01 19:49 (UTC)
herzlos: (Default)

[personal profile] herzlos 2013-05-04 07:14 pm (UTC)(link)
It sounded a bit complicated at first, but the longer I think about it, the simpler it seems.

Personally, I wouldn't want to tie plots to it, as this often seems a bit off-putting to new players, but that largely depends on the game in question, anyway.

AND OH, the partner-thing sounds pretty awesome, actually. As you said, extra points or not, it could come really in-handy for getting fresh CR (especially if your character isn't normally the outgoing sort...). Now I want this.
lifewithoutrest: (Default)

[personal profile] lifewithoutrest 2013-05-04 07:25 pm (UTC)(link)
It does largely depend on the game and its setup. And to be honest, I'm not even in favor of purchasing plots over there, for a number of reasons, but that isn't my decision.

The point system itself, though, is useful. And because it gives us access to things we want, it's great incentive to be more active.

When it works out, it's definitely a great way to generate new cr and keep things from getting stale.
herzlos: (Default)

[personal profile] herzlos 2013-05-04 07:31 pm (UTC)(link)
I know that, in KoL, you can buy 'in-character secrets', which, in a plot-driven game, is awesome. I don't like it when it would require you to not be able to participate in a plot with a character you just joined with, simply based on the fact that it can take a while to get the points you need and... idk, it might make some people feel excluded.

Yep, this. And it could cause in-game things, too. Like, 'why does x character get this?', that kind of stuff. Which could lead to interesting CR.

And hey, even when the one thread doesn't work out - it's just one thread, not an entire plot.

(Also, YAY for someone who plays on IJ. I only played there for a short while, but it was fun and the people were nice.)
lifewithoutrest: (Default)

[personal profile] lifewithoutrest 2013-05-04 07:44 pm (UTC)(link)
This is more if you have so many points you can buy a game-wide plot, typically something from your character's canon. And while it's a nice option, I dislike that people who know more people tend to control most of what's happening in game because they have the cr to get the activity to get the points...If that makes sense. It can make things very frustrating, too, because it's technically a real-world setting and there are never total opt-out options for things like that. I mean, one week everything became a twisted version of Wonderland, and this week there is a parade of elves going through. There are some things you can't assume your character just didn't see without also assuming your character is completely ignorant of everything around her. So I'm just...bad plan.

Yes, I like it.

And yeah, as you said, when it doesn't work out, it's just one bad thread. Often one which isn't especially significant to character development.

I've been playing at IJ for just over a year now, I think. I play at [insanejournal.com profile] valar. The first (and one of only two) game I had more than one person in.

IJRP like an entirely different culture from DWRP. I was so confused the first couple of months.
herzlos: (Default)

[personal profile] herzlos 2013-05-04 07:53 pm (UTC)(link)
Uuuugh, yes, I absolutely see the problem there. I don't like plots without opt-outs in general, because it's not always in my character's nature to... deal... well. Or at all. But I also don't want to take the plot over with my character's stuff, because that a) isn't the point of the plot, and b) it's another pet peeve of mine. xD

Ah, my best friend plays exclusively on IJ, but mostly on the OC-side of it.
And yes, I was so confused when I played there for a bit. I'm not sure whether it's as odd with canon characters (though the lingo is probably still confusing), but... the entirely different way of OOC interaction and everything plot related was so weird at first.
lifewithoutrest: (Default)

[personal profile] lifewithoutrest 2013-05-04 08:09 pm (UTC)(link)
Exactly!

It's harder to find canon-friendly games over there. And yes! So weird. Sometimes I'm still, "What is this business? Why is this okay??" Just a very different dynamic.