childofmercy: (Default)
Frisk ([personal profile] childofmercy) wrote in [community profile] rubycity_ooc 2016-03-16 07:33 pm (UTC)

Frisk | Undertale (True Pascifist end)

PLAYER
Name: Tracy
Age: Over 18
Personal Journal: yeshallbeasgods
E-mail: die.wiederkehr@gmail.com
AIM/MSN/etc: turbotracy14 (AIM) | lenneths_wings (plurk)

CHARACTER
Name: Frisk
Canon: Undertale
Age: 8
Timeline: Post True Pascifist ending

Appearance/Chosen PB: (See icons)
Items with character at canon point: A worn knife, a piece of butterscotch-cinnamon pie, a cell phone (with texting!), a heart pendant, temmie armor, and two cinnamon buns from Snowdin
If playing another character from the same canon, how will you deal with this?: N/A

Personality:

Coming from a True Pacifist timeline, Frisk is a very kind child. He doesn't like to fight, he tries not to fight at all cost, even when it ends up with him being hurt or dying (and that's happened at least eleven times for this Frisk.) This makes it obvious that Frisk is fairly selfless as well, putting the needs of those around him before himself. Especially since he finds out only at the end of his journey that leaving requires a monsters SOUL as well as his own, and the ACT options have Frisk telling Asgore that he doesn't want to fight or that Asgore has killed him before.

In fact Frisk went so far as to even try helping all the monsters he met, encouraging Shyren or telling Papyrus that his spaghetti was good, complimenting Froggit, etc. He even spent a good deal of his gold he earned in the Underground to send Temmie to college. (Or 'cool leg,' as Temmie called it.)

Frisk also does what he's told when the situation calls for it. At one point, Sans tells Frisk to hide behind a conveniently shaped lamp and the child does so. This, of course, was very early in his journey to return home, and he'd been told about what dangers he might face.

He's forgiving as well. Following the final fight against Asriel, Frisk comforts him with a hug. And during the fight, after saving all his friends, Frisk realized that there was someone else that needed saving and tried to save Asriel as well who, in turn, destroyed the barrier afterwards. This is important because, at the start of the game, Asriel was a soulless flower called Flowey and the first person Frisk met in the Underground. The first person he met and his first act was to attempt to kill Frisk.

Frisk is also incredibly accepting. He doesn't judge the monsters, he doesn't attempt to kill them and, in fact, he accepts one of them (Toriel) as his parental figure. This is something easily done, in fact. At the start of the game, it's made clear that those who climb Mount Ebott never return and Frisk made this climb, which meant he had no reason to return. And when he made it to the Surface with the monsters, he accepted the request to be their ambassador and also told Toriel he wanted to remain with her.

Background: The True Pacifist

World Information: N/A

Abilities:

SAVE/LOAD/RESET and Determination

Determination: This is the ability that allows a SOUL to persist after death. Frisk, with how much Determination he has, is capable of SAVING, LOADING, and RESETTING, but it seems that only one person in the Underground at any given time can have that capability as Flowey lost it when Frisk arrived. Which means Frisk has the most Determination of anyone. ("I can't SAVE anymore. Apparently YOUR desires for this world override MINE.")

SAVE: This allows Frisk to come back to a given point if something goes wrong. However, there are people who retain a small amount of knowledge regarding what happened. Frisk retains the most but other people will remark one things be familiar. It also allows Frisk to heal without the use of items.

LOAD: The ability to start from where he last used a SAVE point.

RESET: This ability allows Frisk to reset everything and go back to the start but a certain level of knowledge is retains. He remembers things like Sans' whoopee cushion in the hand gag or Toriel remarks on Frisk looking at her like a ghost or how talking with him feels like talking with an old friend.

TRUE RESET: An ability very rarely accessed, similar to a reset but all knowledge regarding the previous timeline are wiped from everyone's minds. Including Frisk's.

Samples:

One
Two
Three

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