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  <id>tag:dreamwidth.org,2011-12-24:1235179</id>
  <title>Ruby City OOC</title>
  <subtitle>Ruby City OOC</subtitle>
  <author>
    <name>Ruby City OOC</name>
  </author>
  <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/"/>
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  <updated>2017-05-17T08:45:26Z</updated>
  <dw:journal username="rubycity_ooc" type="community"/>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:657929</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/657929.html"/>
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    <title>Inner Daemons -- Event Start</title>
    <published>2017-05-17T08:45:26Z</published>
    <updated>2017-05-17T08:45:26Z</updated>
    <category term="mod post"/>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hey there, city residents!&lt;br /&gt;&lt;br /&gt;This month, we have two events falling back to back and covering most of May. The &lt;b&gt;Spring Awakening&lt;/b&gt; event is now over, albeit with a few lingering effects, and on &lt;b&gt;Wednesday, May 17th&lt;/b&gt; our &lt;b&gt;Inner Daemons&lt;/b&gt; event begins!&lt;br /&gt;&lt;br /&gt;While still animal-centred, this one is a bit different. Each resident of the city is going to find themselves with a creature they can't &lt;i&gt;quite&lt;/i&gt; get rid of, no matter how hard they try. In fact, &lt;i&gt;trying&lt;/i&gt; will quickly show itself to be the most unpleasant thing they could try to do. &lt;br /&gt;&lt;br /&gt;These animals aren't quite like other animals. They speak, regardless of their size and species, and they know everything there is to know about the person they are 'attached' to. They have always been there, and now this event allows them to take full form as a representation of the &lt;b&gt;true inner self&lt;/b&gt; of their host.&lt;br /&gt;&lt;br /&gt;Full information on the event can be found &lt;a href="https://rubycity-ooc.dreamwidth.org/655897.html"&gt;here!&lt;/a&gt; If you have any questions, please let us know in the comments.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=657929" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:657911</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/657911.html"/>
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    <title>SPRING AWAKENING - EVENT START</title>
    <published>2017-05-12T14:59:51Z</published>
    <updated>2017-05-12T14:59:51Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>2</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Today marks the beginning of the Spring Awakening event, outlined in this month's &lt;a href="http://rubycity-ooc.dreamwidth.org/655897.html"&gt;State of the City!&lt;/a&gt; For a refresher, this event entails creatures both dangerous and benign converging upon the city proper, though exhibiting very little aggression, even if they would usually be inclined to attack. &lt;br /&gt;&lt;br /&gt;Residents will be able to confront these creatures openly--for reference, &lt;a href="http://rubycitymods.dreamwidth.org/5381.html"&gt;everything in the first two levels of the bestiary&lt;/a&gt; is fair game! All of these entities are able to be played by players, but if you would prefer a mod to control one, leave us a comment under the header below.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mod Control Request Form:&lt;/b&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;CHARACTERS INVOLVED:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;CREATURE NEEDED:&amp;lt;/b&amp;gt; Remember, only the first two levels of the bestiary are acceptable. The red level is not present nor encounter-able during this event.
&amp;lt;b&amp;gt;LINK TO THREAD:&amp;lt;/b&amp;gt; A link to the log or thread taking place.
&amp;lt;b&amp;gt;ANYTHING ELSE?:&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=657911" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:655205</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/655205.html"/>
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    <title>rubycity_ooc @ 2017-04-20T00:30:00</title>
    <published>2017-04-20T04:30:35Z</published>
    <updated>2017-04-21T04:21:00Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hello, citizens! This post is to let you all know that the &lt;i&gt;What's Mine Is Yours&lt;/i&gt; event has begun! The event begins the moment your character wakes up on the &lt;b&gt;21st&lt;/b&gt;, and will end on &lt;b&gt;Monday, the 24th&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Any questions or concerns will be addressed below! We hope you enjoy!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=655205" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:654955</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/654955.html"/>
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    <title>time slip event - end</title>
    <published>2017-04-13T12:39:06Z</published>
    <updated>2017-04-13T12:39:06Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As characters wake up on the 13th, they will return to their usual shapes and sizes and ages, mentally and physically. However, those younger mindsets will linger in the back of characters' minds for up to a few weeks, the remnants of a past time. Additionally, they &lt;i&gt;will&lt;/i&gt; remember everything that happened during the event, though it will be colored through the lens of their younger self's eyes.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=654955" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:653773</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/653773.html"/>
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    <title>rubycity_ooc @ 2017-04-05T00:13:00</title>
    <published>2017-04-05T04:14:48Z</published>
    <updated>2017-04-05T04:16:42Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hello, Ruby Citizens! This post is to let you all know today's the official start of the &lt;b&gt;Time Slip&lt;/b&gt; event. It'll run from today, the 5th, to Wednesday the 12th. Here's the rundown:&lt;br /&gt;&lt;blockquote&gt;☆ The event is entirely &lt;b&gt;optional&lt;/b&gt;. Your characters can absolutely remain their current age if you want them to! &lt;br /&gt;&lt;br /&gt;☆ Feel free to have them age down as much or as little as you'd like, whether that be a day or several years! &lt;br /&gt;&lt;br /&gt;☆ This can also last as little or as long as you'd like. Characters are free to switch between ages from day to day, hour to hour-- whatever's most fun for you! &lt;br /&gt;&lt;br /&gt;☆ However! The longer they spend in their younger body, the longer they'll regress to that age. Memories of Ruby City will start to fade away, and they'll become precisely what they were. This process can be as immediate or as gradual as you'd like: they might spend the entire week with all their Ruby City memories, or have them fade just a touch, or almost immediately! &lt;br /&gt;&lt;br /&gt;☆ After it ends, all characters will remember what's happened this past week, so don't do something too stupid while you're a kid! (Or do. We're not the bosses of you and yours).&amp;nbsp;&lt;/blockquote&gt;There'll be no official event log or post: once the fifth hits, feel free to start playing! Any additional questions will be answered below.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=653773" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:646907</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/646907.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=646907"/>
    <title>Reverse: Details and plotting</title>
    <published>2017-02-21T01:46:17Z</published>
    <updated>2017-02-21T01:46:17Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>39</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hello again, Ruby Citizens! We hope you&amp;rsquo;re ready for things to get . . . &lt;a href="http://stream1.gifsoup.com/view7/4312096/evil-troy-and-evil-abed-o.gif"&gt;darkest timeline&lt;/a&gt;. From February 26th to March 6th, your characters are going to go through a personality change! This isn't something so mundane as a case of good turning into evil, but rather defining traits being reversed in the worst possible way. Whatever values and traits your character holds dearest are the ones that will be turned on their heads: a liar who prides themselves on their skills might suddenly become painfully honest, while a person who values their empathy might suddenly become coldly reserved. Be creative! There's no limit to how many traits might be affected, nor how twisted they might become. &lt;br /&gt;&lt;br /&gt;That being said: the mirror being shattered caused ripples throughout the city, and as such things aren&amp;rsquo;t steady in the least. These mirror selves are unstable at best, and can frequently change in and out with the regular version of your character. They might not emerge at all, should you wish to abstain entirely from the event.&lt;br /&gt;&lt;br /&gt;This event will carry on until each of the seven mirror pieces are found and restored to their frame. Up to fourteen characters can sign up, and will be paired together randomly. They&amp;rsquo;ll be given hints from Dil as to where they ought to search, as well as what monsters they might have to go up against. Of course, these mirror selves might not be entirely helpful, and reluctant to leave at all, so Dil is offering a reward. Should the character complete the task successfully, they&amp;rsquo;ll be given a reward: any non-weapon material good they desire.&lt;br /&gt;&lt;br /&gt;The event timeline will be as follows:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Feb 26th:&lt;/b&gt; At dawn, a large mirror appears, placed right in front of the clock tower. At noon, it shatters-- but strangely enough, the pieces aren&amp;rsquo;t visible on the ground below. By six PM, your characters will start to notice changes, either within themselves or among their CR. &lt;br /&gt;&lt;b&gt;Feb 27th:&lt;/b&gt; Dil appears, informing certain characters that they&amp;rsquo;ve been tasked to find a certain shard. She&amp;rsquo;ll give hints about where to look and what monsters to watch out for, as well as informing them they have a certain deadline and the reward for completing it in time. There &lt;i&gt;will&lt;/i&gt; be an NPC post for this, but it will be closed to the characters Dil has selected for this quest and will function ICly as private messages to each character&amp;rsquo;s watch.&lt;br /&gt;&lt;b&gt;March 5th:&lt;/b&gt; The deadline for the mirror shards to be found and put back in their frame. &lt;br /&gt;&lt;b&gt;March 6th:&lt;/b&gt; Once all the shards are returned, it takes a full 24 hours for the mirror to return to one piece. Characters&amp;rsquo; mirror selves disappear around eight that evening, and the event ends. &lt;br /&gt;&lt;br /&gt;New journals may be used during the event if you wish, though we ask you to list them in the comment below. Plot sign-ups are below as well.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=646907" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:643415</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/643415.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=643415"/>
    <title>Event Poll!</title>
    <published>2017-01-24T03:24:58Z</published>
    <updated>2017-01-24T03:24:58Z</updated>
    <category term="mod post"/>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>17</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hi there, Ruby City-zens! It's your mod team with a quick question. We've heard from a couple people that the timeline of the event is a little too short and folks are feeling rushed. As such, we wanted to open the floor to a question for players: Would you like to &lt;b&gt;extend the Hit On All Sixes plot?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;If you feel strongly one way or the other, please fill out the textbox below! There are three options: keeping the plot as-is (ending on the 25th), extending it to Friday the 27th, or extending it to Saturday the 28th. We will close the poll at 10 PM EST on January 24th and put up the results on Plurk immediately following. Keep it one vote per player, please, and thank you as always for your feedback!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;big&gt;&lt;b&gt;Would you like to extend the Hit On All Sixes plot?&lt;/b&gt;&lt;/big&gt;&lt;br /&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Choose one:&amp;lt;/b&amp;gt; No, I would like to keep the plot as-is so that it ends on January 25. // Yes, I would like to extend the plot by two days so that it ends on January 27. // Yes, I would like to extend the plot by three days so that it ends on January 28.&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=643415" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:642616</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/642616.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=642616"/>
    <title>A Hit on All Sixes: Details and Plotting</title>
    <published>2017-01-17T02:09:23Z</published>
    <updated>2017-01-17T02:09:23Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>58</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Event Details:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Stage One: January 20 - 22nd:&lt;/b&gt; &lt;br /&gt;&lt;blockquote&gt;The morning of January 20th will dawn like any other - or at least, so it will seem to the once again bewitched citizens of Ruby City. The year is 1921, the first World War has just ended, and everything seems on the rise. For the first three days of the event, nothing could be better, and your characters are encouraged to take advantage of the setting! Dancing, drinking (although Prohibition is in full effect, so do so carefully!), indulging in the arts or simply enjoying life in the busy city - all of it’s encouraged.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;Stage Two: January 22nd, evening:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;On &lt;b&gt;January 22nd&lt;/b&gt;, the speakeasy Black Rabbit (in truth, Hotel Gaia transformed) is having a blowout bash. It's the day before the anniversary of when Prohibition was passed, and what better way to celebrate than with wine, women and song? Located southwest of the city center, the Black Rabbit is &lt;i&gt;the&lt;/i&gt; place to be tonight. There's going to be all kinds of revelry, and you'd be a fool to miss it.&lt;br /&gt;&lt;br /&gt;The general population aren't the only ones in attendance. At &lt;b&gt;two AM&lt;/b&gt;, the police force are going to have a &lt;b&gt;raid&lt;/b&gt;. Anyone and everyone in attendance will be arrested, on the general principle they shouldn't have been there anyway, and the commissioner isn't inclined to be kind. Any characters affiliated with the police will be encouraged to use excessive force, and it seems some of their NPC counterparts certainly are. Chaos and panic fill the air, and there's certainly the possibility of your character getting hurt, arrested, or otherwise inconvenienced.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;Stage Three: January 23rd - 25th:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;And now, the aftermath. Whether locked in prison, terribly injured, having made a getaway or simply guilty over their actions, the city is still reeling from the events of the 22nd. Police raids are no joke, and this one was particularly nasty: very few people escaped the club without any harm. In the wake of the raid, the city is noticeably on edge: the gangs are furious and ready to take revenge, the police are uncertain and covering for it by cracking down hard, and the citizens are caught awfully in the middle. There’s tension in the air, keeping everyone on edge, and it’s likely best if your character just keeps their head down . . .&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Role sign-ups:&lt;/b&gt; Both the police and the gangs will have role sign-ups! Police slots are limited, but the gang sign-ups are merely there for everyone to coordinate who knows whom and how.&lt;br /&gt;&lt;li&gt;&lt;b&gt;Police:&lt;/b&gt; There are &lt;b&gt;five&lt;/b&gt; free slots open for police characters! As noted above, police will be in direct conflict with the rest of the citizens of Ruby City, and come the morning of the 23rd, will be forced to confront their actions one way or another.&lt;/li&gt; &lt;br /&gt;&lt;li&gt;&lt;b&gt;Gangs:&lt;/b&gt; No city is complete without them! There are two rival gangs in Ruby City, commonly known simply by the area of the city they control: East and West. Which is your character a part of? What role do they play there? It's likely both gangs have a hand in supplying the drugs and alcohol for the upcoming event.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Socialites&lt;/b&gt;: Young, rich and carefree, most aristocrats and socialites were busy throwing costume parties, freely indulging their every whim, and slumming it downtown as they danced and drank the night away. Everyone knows everyone in this social scene, and it’s likely your families have a history going back ages.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Artists:&lt;/b&gt; The Jazz Age was a time for artists of all kinds of flourish. Musicians, dancers, painters, fashion designers . . . all were welcome to try their hand at the new deco style sweeping the nation.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Veterans:&lt;/b&gt; World War One is over, but that doesn't mean the aftermath isn't still felt. Those few who made it back are still reeling in shock, stunned by the amount of massacre they witnessed. Whether they throw themselves into the party scene or desperately try to escape it, there's no doubt their actions are fueled by the newfound shell shock.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Other:&lt;/b&gt; Of course, people fit into more roles than just these. If you can think of something else your character might be that fits in the setting, go wild!&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Technology:&lt;/b&gt; New technologies are on the rise, and for the first time, seem affordable and accessible. &lt;br /&gt;&lt;li&gt;&lt;b&gt;Cars:&lt;/b&gt; Notably, cars are here for the first time in Ruby City! While your characters won't be able to truly use these cars, they're zipping through the streets. They're hallucinations, and won't remain after this week.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Radio:&lt;/b&gt; The radio is all the rage. Each household now has a &lt;a href="http://cdn.timerime.com/cdn-3/upload/resized/13534/153146/resized_image2_29f707edb630162271b274ccfb8d6305.jpg"&gt;radio&lt;/a&gt;, always cheerfully pumping out tunes.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;b&gt;Movies:&lt;/b&gt; A new film is being streamed once a night over at the theater, courtesy of Jean-Pierre Polnareff. &lt;/li&gt;&lt;br /&gt;&lt;br /&gt;Remember: for the event, Ruby City has been transformed into a proper populated city, teeming with millions. NPCs are there for you to use! In addition, for the duration of this event, we encourage you to fully get in the spirit of the times. Internal narration was a staple of the noir literature of the time, and so we would like to encourage players to use a first-person narration in their tags! &lt;br /&gt;&lt;br /&gt;Some helpful links for inspiration:&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.history.com/topics/roaring-twenties"&gt;Culture of the Roaring 20s&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.history.com/topics/prohibition"&gt;Prohibition&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.1920s-fashion-and-music.com/1920s-fashion.html"&gt;1920s Fashion&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.thepeoplehistory.com/20smusic.html"&gt;1920s Music&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=642616" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:632064</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/632064.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=632064"/>
    <title>TRICK OR TREAT - OOC COLLABORATION</title>
    <published>2016-10-25T11:38:52Z</published>
    <updated>2016-10-25T11:38:52Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>16</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Some of these puzzles may be a bit too tricky to attempt to solve 100% in IC, so this is a post you can use for OOC collaboration and chatter! Of course, you don't have to use this--if it's easier for you, y'all can throw together a private plurk with your group's members, or a Skype chat, or...well, anything else that you want! We encourage you all to socialize with your groupmates, and happy puzzling!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=632064" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:631236</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/631236.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=631236"/>
    <title>TRICK OR TREAT?</title>
    <published>2016-10-21T20:49:54Z</published>
    <updated>2016-10-21T20:58:47Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>16</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It's October, the leaves are turning, and the smell of PUZZLES and CHEESY HAUNTED HOUSES is in the air. What does this smell like? To put it simply: leaf mold and pumpkin spice. As the month wears on, the days grow dark and stormy, true to literature legend, and the finest (and only!) hotel in Ruby City shuts its doors, starting October 17th. It will be completely inaccessible until the 24th, when people who have been &lt;b&gt;marked&lt;/b&gt; earlier in the month will find themselves drawn to it--with a complete inability to resist. The real Halloween fun begins here.&lt;br /&gt;&lt;br /&gt;Upon entering, characters will find themselves in a random room of the hotel, decorated festively with jack-o-lanterns and colored streamers, in a style oddly reminiscent of a certain someone's harvest party. What happens after that...well, let's keep that a surprise.&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;&lt;i&gt;WHAT ARE THE BASICS?&lt;/i&gt;&lt;/h1&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;This event is &lt;b&gt;opt-in only.&lt;/b&gt; If you want to participate, comment below in the provided header!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Characters will be organized into small groups of three &lt;b&gt;by random&lt;/b&gt;--if there are any characters you would wish to not be paired with, let the mods know in your comment or by messaging the mod journal! This event will require some teamwork, so get your socialization muscles ready.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Characters will face a series of &lt;b&gt;puzzles and trials:&lt;/b&gt; a variety of different challenges will be presented, allowing different characters to show their strengths, whether they be mental or physical. Any powers that a character normally possesses will be briefly taken away: think of the hotel-turned-haunted house as a kind of lead box, where supernatural abilities cannot be accessed. In addition to this, characters will only possess what items they had on their person at the time of entering.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;A post will be set up on the ooc comm for some puzzle-solving between characters! Feel free to make plurks to set conversation up, as well--this will simply be a central point for collaboration.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Need to phone a friend? No problem! Characters WILL be able to access their watches and communicate with the outside? Stuck on a riddle? We will set up a post for &lt;b&gt;specifically event-based network posts,&lt;/b&gt; but you can also post to IC inboxes as necessary.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;More information will be presented on the &lt;b&gt;event log&lt;/b&gt; going up on the 24th, along with groupings! Specific details will be withheld until then, but don't be discouraged from asking pertinent questions about the event itself below.&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Merry Halloween, Ruby City! Stay tuned for an &lt;b&gt;event log,&lt;/b&gt; an &lt;b&gt;OOC collaboration post,&lt;/b&gt; and an &lt;b&gt;IC network consolidation post&lt;/b&gt; all going up on the 24th! Again, any questions can be posted below. Have a great weekend, y'all!&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;&lt;i&gt;OPT-IN FORM:&lt;/i&gt;&lt;/h1&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Name(s) of Character(s) Opting In:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Group Requests:&amp;lt;/b&amp;gt; Just as a general rule, we're not grouping characters played by the same player together, but anything else will have to be specified here. We want to keep this as random as possible for CR opportunities, though, so keep this section to characters you absolutely would not want to be grouped with!&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=631236" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:622593</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/622593.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=622593"/>
    <title>STANDING AND BREATHING • END</title>
    <published>2016-08-15T22:21:56Z</published>
    <updated>2016-08-15T22:21:56Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Strangers disappear as suddenly as their arrival began. The cause of their departure is unclear; they never achieved the &lt;i&gt;nothing&lt;/i&gt; they so desperately desired, so why leave so much &lt;i&gt;something&lt;/i&gt; lying around so messily? Some residents say they were congregating in the city center when they abruptly vanished, others say they were heading towards one of the apartment buildings. The only thing that's clear is that no two accounts are the same.&lt;br /&gt;&lt;br /&gt;Those they leave behind begin an immediate — if gradual — recovery, though the peculiar grey marks left on their skin will linger. The memory of the Strangers' sudden, inexplicable aggression lingers, too, and unease may be bolstered by some eyewitness accounts of a beagle (adorable!) standing on its hind legs, front paws folded over its chest (less adorable). When the Strangers vanish, though, the beagle appears to as well.&lt;br /&gt;&lt;br /&gt;Perhaps now is a good time for the citizens of Ruby City to consider the impossibility of personal autonomy in a terrifying multiverse. Or perhaps it's a better time for a citywide nap. Regardless: somewhere in the library, tucked away neatly in the reference section, is a thin book, more like a pamphlet, that simply reads &lt;i&gt;nothing&lt;/i&gt;, line after line, page after page, cover to cover.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=622593" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:616308</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/616308.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=616308"/>
    <title>[EVENT] Spring is in the Air</title>
    <published>2016-06-25T20:23:21Z</published>
    <updated>2016-06-25T20:23:21Z</updated>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div align="center" style="width: 600px;"&gt;&lt;table width="500px"&gt;&lt;tr&gt;&lt;td align="center" colspan="2"&gt;&lt;img src="http://furnitureconnectionnm.com/images/logos-banners-photos/Summer-Field-Flowers_1280x7.gif" width="300" height="180" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td width="85%"&gt;&lt;p align="justify"&gt;Now is the time for growing things. Flowers are blooming all over the city - open patches of ground, between cobbles, along the broken down walls… and anywhere that a crack and spot of sunlight might offer a place to root. Outdoors or indoors, nothing short of fire will stop the quick spread and for three days at the end of June the city turns into a veritable garden from top to bottom - a burst of nature that even the imposing black cathedral cannot escape.&lt;br /&gt;&lt;br /&gt;The sudden verdant and intrusive growth does little harm, save for some minor structural damage and assault on the allergies of any hayfever sufferer, but several of the flower species are ones that have never been seen before and hold their own peculiar properties for those who might care to examine or experiment with them.&lt;br /&gt;&lt;br /&gt;☆ A creeping plant covered in small, blue, star-like flowers centred with yellow causes faint light-headedness when inhaled closely, but brings a dreamless sleep if used in tea.&lt;br /&gt;☆ A large, purple blossom resembling a rose but growing in small bunches attracts bees with its heavy scent, and clears foul odour if burned.&lt;br /&gt;☆ Daisy-like flowers with bright orange petals that stain fingers when picked, their leaves curling against any touch. They clear the head when their delicate scent is inhaled.&lt;br /&gt;☆ An unusual green-hued flower that grows on a vine gives off an odd antiseptic smell and works in much the same way that the smell suggests.&lt;br /&gt;☆ Low shrubs with no flowers but dark red leaves and centimetre-long spikes on every branch do not look particularly inviting, but the sap found when the branches are broken or the bark is stripped gives off a sharp, tangy smell before becoming thick and glue-like when exposed to the air. Pressing two covered fingers together is not advised, as it will be difficult to prise them apart.&lt;br /&gt;&lt;br /&gt;These flowers can be cultivated if harvested, but after three days of blooming almost all of them will begin to die off. This will leave some cleanup, but will also reveal the orchard in full fruit and ready to be picked. The flowers and plants will recede quickly but remain on the walls around the city… at least until the cold weather kills them off.&lt;/table&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=616308" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:616155</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/616155.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=616155"/>
    <title>Event Pre-Planning for July 2016 • "Stand By Me"</title>
    <published>2016-06-23T20:32:19Z</published>
    <updated>2016-06-23T20:33:04Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>30</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hello, Ruby City!&lt;br /&gt;&lt;br /&gt;Much like we did with May’s event, July’s event requires some pre-planning on your part! All we need you to do is to very carefully look over the descriptions below, and select one &lt;b&gt;tarot card&lt;/b&gt; that you feel best suits your character’s personality, then comment below using our handy provided form. If you can’t decide on one, or simply don’t wish to opt in--that’s alright! Your character will still have plenty of opportunities to engage in this event.&lt;br /&gt;&lt;br /&gt;This opt-in opportunity will remain &lt;b&gt;OPEN&lt;/b&gt; until 11:59 on June 30th. The rest of this event’s details will be released when the SotC goes up, along with our usual announcements. We can't spoil the surprise, after all!&lt;br /&gt;&lt;br /&gt;Until then…&lt;br /&gt;&lt;br /&gt;Stand proud, citizens.&lt;br /&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Player Name:&amp;lt;/b&amp;gt;

&amp;lt;b&amp;gt;Character Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Selected Tarot:&amp;lt;/b&amp;gt;

(Repeat last section as necessary for all characters.)&lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="cut-wrapper"&gt;&lt;span style="display: none;" id="span-cuttag___1" class="cuttag"&gt;&lt;/span&gt;&lt;b class="cut-open"&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class="cut-text"&gt;&lt;a href="https://rubycity-ooc.dreamwidth.org/616155.html#cutid1"&gt;Tarot cards right under here!&lt;/a&gt;&lt;/b&gt;&lt;b class="cut-close"&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style="display: none;" id="div-cuttag___1" aria-live="assertive"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=616155" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:615474</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/615474.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=615474"/>
    <title>[Event Conclusion]</title>
    <published>2016-06-14T07:46:00Z</published>
    <updated>2016-06-14T07:46:35Z</updated>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div align="center" style="width: 600px;"&gt;&lt;table width="500px"&gt;&lt;tr&gt;&lt;td align="center" colspan="2"&gt;&lt;img src="https://wiredweirdworld.files.wordpress.com/2014/12/4206043_orig.png" width="300" height="180" alt="" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;tr&gt;&lt;td width="85%"&gt;&lt;p align="justify"&gt;This event ends not with a bang or a whimper, but a bleeding of colour much like a dampened painting. Any lingering lost memories return with a tickle of the realisation of lost knowledge. Across the sky, the until now muted sunlight brightens in a brilliant flash, then dims just as quickly as previously denied clouds rush in to cover it.&lt;br /&gt;&lt;br /&gt;It rains.&lt;br /&gt;&lt;br /&gt;The city's real residents have done well in fighting off the fantasy and its inhabitants, leaving few prowling the streets once the imagined world has almost completely disintegrated. It remains in parts, hovering in slivers over the truth barely hidden behind it, weak to that which forced it to begin to collapse initially. &lt;br /&gt;&lt;br /&gt;It is in these areas that the remaining shades lurk, now utterly twisted beyond anything resembling a human. In sharp, elongated shapes with gaping jaws and clawed hands, they lurk where they can still take form and wait for people to come to them. Over the coming week, they will dissipate or be destroyed as all others were, but until then, they still present a danger to the unprepared.&lt;br /&gt;&lt;br /&gt;Spending too long in the small spaces which still contain patches of the other world - should one be able to do so without being attacked - comes with its own risks. Lingering in these places will draw on your own memories, causing you to forget... but someone will come and get you before that happens, won't they?&lt;/p&gt;&lt;/table&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=615474" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:609546</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/609546.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=609546"/>
    <title>OOC Tracking - To Far Flung Corners</title>
    <published>2016-05-07T13:48:35Z</published>
    <updated>2016-05-07T13:48:51Z</updated>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This is the OOC tracking post for any notable events that happen during the course of the May event &lt;b&gt;To Far Flung Corners&lt;/b&gt;. What we would like to see here are any important things that happen to your characters in terms of challenges that they have to face on their way back to the city (or within it, should they still be inside). &lt;br /&gt;&lt;br /&gt;What you tell us comes down to what you feel would be important, in-keeping with the theme of the game that we are trying to put into play.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Examples!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Example One&lt;/b&gt;&lt;br /&gt;GROUP # (header)&lt;br /&gt;A and B get into an argument. They realise that fighting has no use in their current situation, and agree to let it go.&lt;br /&gt;&lt;br /&gt;Link: (link here)&lt;br /&gt;Virtue or Vice displayed: Patience&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Example Two&lt;/b&gt;&lt;br /&gt;GROUP # (header)&lt;br /&gt;A warns the group about [danger] as soon as he sees it, as they know what it is capable of. B decides to try and confront it anyway, despite the warning.&lt;br /&gt;&lt;br /&gt;Link: (link here)&lt;br /&gt;Virtue or Vice displayed: Pride&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;This is something that is still in its experimental phase, so if you get stuck at any point, please let us know!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=609546" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:607345</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/607345.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=607345"/>
    <title>[Event] Planning in Advance - To Far Flung Corners!</title>
    <published>2016-04-24T12:48:31Z</published>
    <updated>2016-04-24T13:13:01Z</updated>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>49</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img width="300" height="187" alt="" src="http://i.imgur.com/e9P5DD6.jpg" /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-size: large;"&gt;&lt;em&gt;To Far Flung Corners -- May 07 - May 14.&lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;Unusually, this upcoming event is entirely Chassie's doing, trying to get everyone to work together and stop fighting! Even those who remain in the city won't be entirely safe. Of course, Chassie is only a little girl and her idea of getting the quarrelling opposites to work together is going to turn out to be far more &lt;i&gt;literal&lt;/i&gt; than anyone might have expected. Few people realise just how much power is contained inside the body and mind of this eight year old, and just what can happen when she decides she is going to use it.&lt;br /&gt;&lt;br /&gt;What we have for you right now is a basic run down of the nitty-gritty of the event, since it requires some extra forward planning. The flavour text will be added when the State of the City for May is written up, and any extra questions that you have will be answered at that time!&lt;br /&gt;&lt;br /&gt;For this event, we will be asking for people to volunteer their characters to be RNG'd into groups (we are hoping for a total of seven groups of three or four, but can work with less - or more!) and each sent to a specified location on the world map, left to find their way back to the city using their own abilities. However(!) any magic which would allow them to teleport/any other similar thing will be nullified. Each group will face trials and difficulties based on one (or two, depending on how many groups can be reasonably made) pair of vices/virtues.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;strong&gt;-More Player-Guided Option-&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;You will get a list of the difficulties which will be faced by your characters, and you will be allowed to play these out as you see fit! There will be little to no moderator intervention in threads and whether they succeed or fail in their tasks will be completely down to yourselves and how much you want to put them through. We - the mod team - will be keeping an eye on these threads to see how they develop, but we'll leave the direction and in-group plotting entirely down to you guys.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;-Less Player-Guided Option-&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;This is where things get a little trickier for the mod team! A separate post can be set up to monitor your character's journies and their success (or failure) in the situations that they face (possibly using RNG). We can see how this might be more appealing for some, which is why we are posing it as a suggestion!&lt;/blockquote&gt;&lt;br /&gt;In either option, you will still be able to have measure of IC control over the creatures and monsters your characters face... and just how much '&lt;i&gt;interaction&lt;/i&gt;' they have with your group.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;&lt;b&gt;Note:&lt;/b&gt; This event will be used as a 'test run' for the proposed new vice/virtue system outlined here, where we will be seeing just how we can best make it work. Forgive us while we work out some kinks!&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;So, what do we need from you right now? Please fill in the below form and post it below the relevant comment. We would also like to hear your opinions on whether or not you would like an RNG element! Volunteering will be open until &lt;b&gt;April 30th&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;Your Name:
Volunteered Character/s:
Usernames:

Which Vice or Virtue do you feel most describes them?:
Are there any characters you would NOT like to be placed with?: (if this is a personal request rather than an IC one, please feel free to PM us)&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=607345" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:599799</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/599799.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=599799"/>
    <title>FOURTH WALL CHARACTER APPLICATIONS - CLOSED</title>
    <published>2016-03-09T08:39:21Z</published>
    <updated>2016-03-22T13:54:55Z</updated>
    <category term="mod post"/>
    <category term="applications"/>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>11</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://texashistory.unt.edu/ark:/67531/metapth28603/small/"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Since the circumstances are somewhat different to simply putting someone on a test drive, the application form linked to this event is different too. Rather than focusing on personality and background information, we are going to focus on play style and in-character behaviour.&lt;br /&gt;&lt;br /&gt;If you wish to apply for a character that you are playing in the fourth wall, please fill in the below application and post it ON THIS POST. The subject line should contain your character name and canon.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;textarea&gt;&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;BIG&amp;gt;PLAYER&amp;lt;/BIG&amp;gt;&amp;lt;/BIG&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;Age:&amp;lt;/b&amp;gt; If you would prefer not to be specific, just let us know that you're over 18!
&amp;lt;b&amp;gt;Personal Journal:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;E-mail:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;AIM/MSN/etc:&amp;lt;/b&amp;gt;

&amp;lt;B&amp;gt;&amp;lt;I&amp;gt;&amp;lt;BIG&amp;gt;&amp;lt;BIG&amp;gt;CHARACTER&amp;lt;/BIG&amp;gt;&amp;lt;/BIG&amp;gt;&amp;lt;/B&amp;gt;&amp;lt;/I&amp;gt;
&amp;lt;b&amp;gt;Name:&amp;lt;/b&amp;gt; First, Last (Western order)
&amp;lt;b&amp;gt;Canon:&amp;lt;/b&amp;gt; Name only.
&amp;lt;b&amp;gt;Age:&amp;lt;/b&amp;gt; Real / Apparent, if applicable.
&amp;lt;b&amp;gt;Timeline:&amp;lt;/b&amp;gt; At which point of the canon were they taken from?

&amp;lt;b&amp;gt;Appearance/Chosen PB:&amp;lt;/b&amp;gt; Only applicable for original characters.
&amp;lt;b&amp;gt;Items with character at canon point&amp;lt;/b&amp;gt;: Tell us what your character has with them at the point you have pulled them from - this includes any animal companions.
&amp;lt;b&amp;gt;If playing another character from the same canon, how will you deal with this?&amp;lt;/b&amp;gt;: This is only to be used if are already playing another character from the canon you are applying for. For example, if you are apping Mario and you already play Princess Peach in the game, &amp;lt;b&amp;gt;how will you handle their interactions without playercesting?&amp;lt;/b&amp;gt; Depending on your answer, you may be refused the character you are apping for.

&amp;lt;b&amp;gt;Personality:&amp;lt;/b&amp;gt; You may link this. If there is no wiki available or the wiki is not very detailed, you may supplement it or supply a bulleted list of positive/negative traits with brief examples or connections to canon events (ie - Brave [canon event which shows bravery]. For 'canon OC' characters (those with very little canon), headcanon may be applied. Please indicate headcanon with italics.

&amp;lt;b&amp;gt;Background:&amp;lt;/b&amp;gt; You may link this. If there is no wiki available or the wiki is not very detailed, please give us a brief overview of your characters background. For 'canon OC' characters (those with very little canon), headcanon may be applied. Please indicate headcanon with italics.

&amp;lt;b&amp;gt;World Information:&amp;lt;/b&amp;gt; Only applicable to original characters. Tell us about your characters world and their place in it. There is a two paragraph minimum for this, as there is no other way for us to find out about your OC's origins.

&amp;lt;b&amp;gt;Abilities:&amp;lt;/b&amp;gt; This can be linked or given in a bulleted list.

&amp;lt;b&amp;gt;Samples:&amp;lt;/b&amp;gt; For fourth wall character applications, we require links to at least three threads which took place during the event, to a length of at least ten of your comments each. These can be in any format, style or tense, but MUST show us that you have a good grasp of your character.&lt;/textarea&gt;&lt;/center&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;&lt;big&gt;&lt;big&gt;PLAYER&lt;/big&gt;&lt;/big&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Name:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Age:&lt;/b&gt; If you would prefer not to be specific, just let us know that you're over 18!&lt;br /&gt;&lt;b&gt;Personal Journal:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;E-mail:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;AIM/MSN/etc:&lt;/b&gt;&lt;br /&gt;     &lt;br /&gt;&lt;b&gt;&lt;i&gt;&lt;big&gt;&lt;big&gt;CHARACTER&lt;/big&gt;&lt;/big&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Name:&lt;/b&gt; First, Last (Western order)&lt;br /&gt;&lt;b&gt;Canon:&lt;/b&gt; Name only.&lt;br /&gt;&lt;b&gt;Age:&lt;/b&gt;  Real / Apparent, if applicable.&lt;br /&gt;&lt;b&gt;Timeline:&lt;/b&gt; At which point of the canon were they taken from?&lt;br /&gt;&lt;b&gt;Appearance/Chosen PB:&lt;/b&gt; Only applicable for original characters.&lt;br /&gt;&lt;b&gt;Items with character at canon point&lt;/b&gt;: Tell us what your character has with them at the point you have pulled them from - this includes any animal companions.&lt;br /&gt;&lt;b&gt;If playing another character from the same canon, how will you deal with this?&lt;/b&gt;: This is only to be used if are already playing another character from the canon you are applying for. For example, if you are apping Mario and you already play Princess Peach in the game, &lt;b&gt;how will you handle their interactions without playercesting?&lt;/b&gt; Depending on your answer, you may be refused the character you are apping for.&lt;br /&gt;     &lt;br /&gt;&lt;b&gt;Personality:&lt;/b&gt; You may link this. If there is no wiki available or the wiki is not very detailed, you may supplement it or supply a bulleted list of positive/negative traits with brief examples or connections to canon events (ie - Brave [canon event which shows bravery].&lt;br /&gt;     &lt;br /&gt;&lt;b&gt;Background:&lt;/b&gt; You may link this. If there is no wiki available or the wiki is not very detailed, please give us a brief overview of your characters background.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;World Information:&lt;/b&gt; Only applicable to original characters. Tell us about your characters world and their place in it. There is a two paragraph minimum for this, as there is no other way for us to find out about your OC's origins.&lt;br /&gt;     &lt;br /&gt;&lt;b&gt;Abilities:&lt;/b&gt; This can be linked or given in a bulleted list.&lt;br /&gt;     &lt;br /&gt;&lt;b&gt;Samples:&lt;/b&gt; &lt;b&gt;OPTION A&lt;/b&gt;: We require links to &lt;b&gt;at least three&lt;/b&gt; threads which took place during the event, to a length of at least FIVE of your comments each. These can be in any format, style or tense, but &lt;b&gt;must&lt;/b&gt; show us that you have a good grasp of your character.&lt;br /&gt;&lt;b&gt;OPTION B&lt;/b&gt;: TWO samples, both of which take place within the game setting. These &lt;i&gt;must&lt;/i&gt; show us that you have a good grasp of your character's behaviours and internal thought processes.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;We will be accepting fourth wall character applications until &lt;b&gt;Sunday, March 20th&lt;/b&gt;. After this, you will be required to fill in the expanded form.&lt;br /&gt;&lt;br /&gt;MOD QUESTION: Is there any part of this form that you would like to see/think we should incorporate into our regular form? We are listening &amp;lt;3&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=599799" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:592865</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/592865.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=592865"/>
    <title>[EVENT] Fairy Mischief - Conclusion</title>
    <published>2016-01-25T18:19:50Z</published>
    <updated>2016-01-25T18:21:34Z</updated>
    <category term="mod post"/>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>1</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hail, Rubyites!&lt;br /&gt;&lt;br /&gt;It has been noticed by many over the weekend that several prized possessions have gone missing. Perhaps the fairies were even &lt;i&gt;seen&lt;/i&gt; spiriting objects away.&lt;br /&gt;&lt;br /&gt;Unfortunately, their preference for well-loved objects, shiny things and pretty much anything of any emotional value has caused no small amount of distress for several people in the city. The thing is, they can't really &lt;i&gt;use&lt;/i&gt; anything that they take. Therefore, while they're not actively giving everything back with a written apology, most (if not all) victims of their thievery will find their belongings in one or more of the following ways;&lt;br /&gt;&lt;blockquote&gt;- In an unusual place: in the bath, on a roof, in a tree or cave, inside a monster (yes, &lt;i&gt;inside&lt;/i&gt;), or even somewhere outside of the city entirely.&lt;br /&gt;&lt;br /&gt;- With an unusual person: the fairies don't know anything of the complicated relationships through the city, so when they leave an item somewhere they take little notice of whether or not that person gets along with the one that they left the stolen thing with, or even if they know them at all.&lt;br /&gt;&lt;br /&gt;- In a strange time: perhaps they liked your item enough to take it back with them. The time dilation effect experienced in a fairy ring means that your precious belonging may reappear in days, weeks or even months. They might search for you, for a trade. Luckily, the fickle loyalty of a fairy is easily bought.&lt;/blockquote&gt;&lt;br /&gt;Some of the creatures that they tempted too close may need chasing off, or pointing in the right direction towards where they came from. Negative/violent altercations are definitely allowed! If you would like a log setting up, or a monster NPCing for you, leave a comment at the bottom of this post.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=592865" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:574080</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/574080.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=574080"/>
    <title>RUMOR WAR EVENT</title>
    <published>2015-10-17T09:16:44Z</published>
    <updated>2015-10-19T17:17:18Z</updated>
    <category term="rumor war"/>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>85</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;RUMOR WAR EVENT&lt;/font&gt;&lt;br /&gt; &lt;font style="font-size: 13px"&gt;Through the Looking Glass&lt;/font&gt;&lt;/div&gt;  &lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;&lt;img alt="" style="width: 80px; border-radius: 10px 100px 100px 10px; border: 1px solid #b32c2c;" src="http://www.dreamwidth.org/userpic/4086505/1212342" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;  &lt;b&gt;SUMMARY:&lt;/b&gt; &lt;blockquote&gt;During this mild horror/adventure event, characters will be pulled into a world which is a reflection of the American McGee's Alice canon. Participants will slowly regain the memories lost earlier in the month and be forced to face them, either ultimately confronting them or choosing to flee.&lt;/blockquote&gt;  &lt;b&gt;NPCs:&lt;/b&gt;  &lt;blockquote&gt;Diligence (Dil Blackwood), Sloth (Ariel Slavkov), Kindness (Tim Lear)&lt;/blockquote&gt;  &lt;b&gt;EVENT DURATION:&lt;/b&gt;  &lt;blockquote&gt;October 19-30&lt;/blockquote&gt;  &lt;b&gt;EFFECTS:&lt;/b&gt; &lt;blockquote&gt; &lt;b&gt;IC:&lt;/b&gt; Characters will feel compelled to touch the mirror that beckons them to Wonderland, but this is optional. There will be no physical or mental changes to the characters, save for the regain of lost memories and the consequences of their final decisions in the event.  All deaths occurring through the event will result in the immediate expulsion of the character from Wonderland. Any occurring outside of Wonderland will incur the usual penalties.  &lt;b&gt;&lt;br /&gt;&lt;br /&gt;OOC:&lt;/b&gt; Any relevant actions taken by characters will ideally be logged in the provided post. 'CONFRONT' will involve an individual directly confronting a situation or obstacle. 'FLEE' relates to the opposite - a situation or obstacle being avoided or fled from. 'HELP' requires someone stepping in to actively assist someone else with a problem or fear.&lt;/blockquote&gt;  &lt;b&gt;ENVIRONMENT CHANGES:&lt;/b&gt; &lt;blockquote&gt;No changes in the environment of Ruby City itself. This event will take place in an 'alternate dimension' accessed via mirrors.&lt;/blockquote&gt;  &lt;b&gt;EVENT DETAILS:&lt;/b&gt; &lt;blockquote&gt;&lt;b&gt;Stage One-&lt;/b&gt; &lt;br /&gt; Mirrors have long been viewed as portals in varying ways, and now they become a portal to a strange other dimension only viewable once it has been passed into. Everyone - but particularly those who had a memory taken from them earlier in the month - will begin to see strange things from the corner of their eye in each mirror they pass. Perhaps they see themselves, but their reflection looks 'different', or the scene they see mirrored back to them is somehow twisted in a way which cannot be pinpointed, but is more felt than seen. Whatever it is, it's enough to eventually draw attention.  &lt;br /&gt;&lt;br /&gt;'&lt;i&gt;Why not touch it?&lt;/i&gt;' is the thought that runs, unbidden but completely sensible, through each individual's mind. The compulsion is there, for a few moments, and if acted on will immediately pull the person through the surface of the mirror (no matter the mirror's size) into a strange, grassy glade, populated by trees and colourful plants, with a clear river running through it. Others may already be present, sizing up their situation when &lt;a href=""&gt;the cat&lt;/a&gt; appears, looking over those gathered as if utterly exasperated that they are present.  &lt;br /&gt;&lt;br /&gt;The creature will introduce itself as the Cheshire Cat, and the area around it as the Vale of Tears. This, it will tell you, is the only 'safe' space remaining in this world. You see, Wonderland is very much influenced by the minds of those roaming inside it, and so many minds at once is just no good at all. So, the cat would very much like you all gone. It's a matter of keeping things tidy, you understand.  &lt;br /&gt;&lt;br /&gt;But things are never that easy. The Cheshire Cat can't simply send everyone back. All he can do is make things a little easier than they were for the last poor, confused girl who stumbled her way through here. Identifying &lt;b&gt;those who have lost memories&lt;/b&gt;, he will ask them directly if they think that they might have forgotten something... in that smug, knowing way that suggests that the question is entirely rhetorical. These are the people that Wonderland will mold itself around, taking their memories and turning them into challenges and puzzles to be faced, worked through and overcome.  &lt;br /&gt;&lt;br /&gt;Of course, you're free to stay in the Vale of Tears, nice and safe, until enough people have been expelled from Wonderland that it isn't quite so difficult to remove the rest, but where would be the fun in that?  &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Stage Two-&lt;/b&gt; &lt;br /&gt; The shallow river running through the Vale appears to be its only exit, though splits into several different paths just out of sight. Each appears identical, flanked by high cliffs, but once one is chosen the others will disappear - leaving only one path back to the Vale, which will be completely empty if returned to. The cliffs will quickly begin to drop, the river continuing to flow in a strangely bright shade of blue through the landscape. The sky holds no discernable sun despite the apparent daylight, and is 'painted' in pastel colours that sting the eyes if stared at for too long. &lt;br /&gt;&lt;br /&gt; On leaving the Vale of Tears, each lost memory will begin to distort Wonderland. The Cat will advise that no one travel in a group larger than four or five, but such recommendations are more &lt;i&gt;guidelines&lt;/i&gt; than actual rules. If only a single person in a group has lost experiences, it is only &lt;i&gt;their&lt;/i&gt; psyche that will change the world around them. If there are multiple people, however, their absent memories may mix and blend together in some unexpected ways! Those who were taken through a mirror with their minds fully intact will be able to assist their friends and companions, but will have no effect on the way that the world around them changes. &lt;br /&gt;&lt;br /&gt; As each group moves towards their escape they will pass through three 'layers' of Wonderland, each ending in a freestanding door which may be opened and passed through to reach the next stage.  &lt;br /&gt;&lt;br /&gt;Upon first leaving the Vale, the world will not seem terribly different at all. The first layer is almost easy, plagued with only minor annoyances that are only vaguely familiar. However, the deeper your characters venture, the more the environment will twist to match them. Everything from the trees to the grass to the clouds and the sky will reflect the adventurers' lost memories in some way. As they progress to the second layer of their Wonderland, their paths may become obstructed by tedious puzzles, forboding pits, or frightening imagery. Beasties, seemingly plucked right out of their most private of stress dreams may also be nipping at their heels. These creatures, when dispatched either close up or at range, will shatter like glass.  &lt;br /&gt;&lt;br /&gt;Through the third and last door is a final confrontation. A manifestation of the memory, event or personal shortcoming which has not been faced or overcome may be either faced or fled from. Reaching the final stage will result in the return of everything that was lost and the individual (or individuals) may make the choice to face up to their problem and admit it to themselves and/or their companions.. or to continue ignoring it.  &lt;br /&gt;&lt;br /&gt;No one would be &lt;i&gt;blamed&lt;/i&gt; for taking the easy way out, but it &lt;i&gt;is&lt;/i&gt; the easy way.  &lt;b&gt;&lt;br /&gt;&lt;br /&gt;Stage Three-&lt;/b&gt;  &lt;br /&gt;Passing through the final stage in one way or another will free the group from Wonderland and the grasp of the mirror, back into Ruby City.  &lt;br /&gt;&lt;br /&gt;--- &lt;br /&gt;&lt;br /&gt; Once the event begins, those who &lt;i&gt;resist&lt;/i&gt; the urge to touch the mirrors may see brief snatches of what is happening to different groups and hear voices coming from reflective surfaces. They will, unfortunately, be unable to help without going &lt;i&gt;through the looking glass&lt;/i&gt;... &lt;br /&gt;&lt;br /&gt; ---  &lt;br /&gt;&lt;br /&gt;A log will be set up for the purpose of this event, but there will also be a second tracking log for the purpose of tracking what each character does throughout their journey through Wonderland. Is your character a coward who will run and hide? Do they step in to help other people get over their fears? Will they confront their own? Each layer of Wonderland will have a separate header, under which you can comment with 'confront', 'flee', or 'help' and a brief description of what your character did. Each can be hit more than once! This will be for the purpose of tracking &lt;b&gt;Diligence&lt;/b&gt;, &lt;b&gt;Sloth&lt;/b&gt; and &lt;b&gt;Kindness&lt;/b&gt;.&lt;/blockquote&gt;   &lt;b&gt;NETWORK CHANGES:&lt;/b&gt; &lt;blockquote&gt;There will be no major changes to the network. Characters in Wonderland will still be able to contact those on the outside, though the feed may cut out or have poor reception.&lt;/blockquote&gt;  &lt;b&gt;REQUIRED SIGNUPS:&lt;/b&gt; &lt;blockquote&gt;Signups are not required. If you are yet to choose a memory for your character to lose, you can still do that.&lt;/blockquote&gt;  &lt;b&gt;OPT OUT OPTIONS:&lt;/b&gt; &lt;blockquote&gt;There are no specific steps to take for opting-out; simply don't participate.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;  If you have any questions, please ask them under the comment headed &amp;quot;Questions&amp;quot;. Otherwise, feel free to use this post for plotting purposes!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=574080" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:556553</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/556553.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=556553"/>
    <title>[EVENT] Age is Just a Number [END]</title>
    <published>2015-08-16T17:12:15Z</published>
    <updated>2015-08-16T17:12:15Z</updated>
    <category term="event"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Hello, darlings! &lt;br /&gt;&lt;br /&gt;A quick note from your mods to let you know that the event has officially concluded. However, there are still &lt;a href="http://rubycity-ooc.dreamwidth.org/553334.html"&gt;ongoing effects&lt;/a&gt; which will no doubt be causing our residents misery for several weeks to come.&lt;br /&gt;&lt;br /&gt;Feel free to continue to backtag each other and the event logs for as long as you desire.&lt;br /&gt;&lt;br /&gt;Thank you for playing, we hope you had fun!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=556553" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:548880</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/548880.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=548880"/>
    <title>RUMOR WAR EVENT THREE - FAQ</title>
    <published>2015-07-18T21:08:48Z</published>
    <updated>2015-07-18T22:16:41Z</updated>
    <category term="event"/>
    <category term="rumor war"/>
    <dw:security>public</dw:security>
    <dw:reply-count>8</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;RUMOR WAR EVENT&lt;/font&gt;&lt;br /&gt; &lt;font style="font-size: 13px"&gt;PokeMania! - FAQ&lt;/font&gt;&lt;/div&gt;  &lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;&lt;img src="http://www.dreamwidth.org/userpic/4086505/1212342" style="width: 80px; border-radius: 10px 100px 100px 10px; border: 1px solid #b32c2c;" alt="" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;As with every Rumor War event, we want to ensure that every detail is as clear as possible, so please take a look over this compilation of the questions we&amp;rsquo;ve received so far to ensure all &lt;i&gt;your&lt;/i&gt; questions have been answered!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yay, Pokemon! But why will there only be Legendaries/Mythicals? That means my favorite won&amp;rsquo;t be available!&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;We&amp;rsquo;re sorry that this has been a disappointment, but the decision to include only Legendaries/Mythicals was made for two reasons: &lt;br /&gt;&lt;br /&gt;First, with over 700 Pokemon created across all six generations, we absolutely &lt;i&gt;had&lt;/i&gt; to limit the number that are available to catch in this event from a logistics standpoint; otherwise, the RNG would be impossible to run in a timely manner! &lt;br /&gt;&lt;br /&gt;Second, when determining which Pokemon would make the cut, we took into account the Pokemon Ikaros himself would want to bring to the island -- and, like most little boys, he likes the rarest and most powerful ones best.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why can&amp;rsquo;t we keep the Pokemon after the event?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Ruby City is not a Pokemon-based game. We understand that Pokemon is a very popular franchise, but this is only an event; we will not be changing the nature of the game because of it.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Will characters be ICly told that they will not be able to keep their Pokemon?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;As none of the Virtues or Vices ever have a sure idea of what Ikaros is up to, neither Gene nor Ava would be able to tell player characters that the Pokemon will disappear at the end of the event.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Will there be more than one of each kind of Pokemon available (i.e. more than one Zapdos)?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;No, there will be only one of each kind of Pokemon available (i.e. only one Zapdos).&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Are you sure there will be enough Pokemon for all the participants?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;We were sure to consider the response to the last Rumor War when creating the mechanics for this one, so we&amp;rsquo;re expecting the initial waves of Pokemon to be more than enough. In the case that it is not, we will introduce a third wave as well.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character has xyz ability/trait. Do they get boosted chances at catching Pokemon/in the tournament?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Unfortunately, we cannot allow particular characters to gain an advantage over others in catching Pokemon. We want to keep the playing field even for everyone! That being said, don't worry too much about the tournament, guys. ;)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Will my incorporeal character be able to use the items Gene and Ava give them?&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Absolutely!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;If you have any further questions, feel free to ask them here, and please continue using the &lt;a href="http://rubycity-ooc.dreamwidth.org/548300.html"&gt;original event post&lt;/a&gt; for plotting purposes. Thank you for your attention!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=548880" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:548300</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/548300.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=548300"/>
    <title>RUMOR WAR EVENT THREE</title>
    <published>2015-07-14T23:31:42Z</published>
    <updated>2015-07-15T04:00:41Z</updated>
    <category term="event"/>
    <category term="rumor war"/>
    <dw:security>public</dw:security>
    <dw:reply-count>29</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;RUMOR WAR EVENT&lt;/font&gt;&lt;br /&gt; &lt;font style="font-size: 13px"&gt;PokeMania!&lt;/font&gt;&lt;/div&gt;  &lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;&lt;img src="http://www.dreamwidth.org/userpic/4086505/1212342" style="width: 80px; border-radius: 10px 100px 100px 10px; border: 1px solid #b32c2c;" alt="" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Hello, Ruby City! With less than a week left before the start of our third Rumor War event, we'd like to announce the details for PokeMania!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SUMMARY:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;During this adventure/comedy event, Legendary (and Mythical, if additional capture opportunities are needed) Pokemon have been scattered across the island. Using one of two methods, player characters may take on the role of trainer and attempt to capture these creatures for the sake of a tournament to be held on final day of the event. With the promise of a wish granted awaiting the winner, who will claim the title of Pokemon Champion? Just remember: hijinks will ensue!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;NPCs:&lt;/b&gt; &lt;br /&gt;&lt;blockquote&gt;Gene Jecklin (Kindness) versus Ava Rice (Greed)&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EVENT DURATION:&lt;/b&gt; &lt;br /&gt;&lt;blockquote&gt;July 20 - 30&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;IC EFFECTS:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;There will be no physical or mental changes to characters; however, Gene and Ava will grant all participating characters one Pokeball and one Escape Rope (an item which will transport them back to the Obelisk, no matter where they are on the island) every day they choose to search for Pokemon.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ENVIRONMENT CHANGES:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;The only change to the environment will be a portal at the top of the Clocktower that leads to an alternate dimension (similar to the &lt;a href="http://bulbapedia.bulbagarden.net/wiki/Distortion_World"&gt;Distortion World&lt;/a&gt;) where certain Pokemon can be found. Otherwise, to cut down on travel time, the Gene and Ava will provide instant transport to a few locations outside the city: the forest (center), the plains (between the beach and lake), and the mountains (center). However, as the Pokemon franchise is based on travel and exploration, they cannot take characters straight to any Pokemon; this is the reason why only one encounter is allowed per day.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PLAY CHANGES:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Capture RNG -- Once a day, based on a random roll of numbers 1 through 10, characters will be able to attempt to catch the Pokemon spread across the island. One of two methods may be employed:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Forcible Capture&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This means of catching Pokemon is, theoretically, much quicker and more efficient, but it is very stressful for the Pokemon.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Begins with a 20% success rate (must roll a 9 or 10).&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Chances can be increased by 20% for every additional character the first brings with them (two characters nets 40%, a roll of 7 through 10 would be successful; three characters nets 60%, a roll of 5 through 10 would be successful; etc.)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;i&gt;Befriending&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;This means of capture is, theoretically, much slower and less efficient, but would be considered more humane.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Also begins with a 20% success rate (must roll a 9 or 10).&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Chances will increase by 20% for every successive day a single character spends attempting to capture the same Pokemon (two days nets 40%, a roll of 7 through 10 would be successful; three days nets 60%, a roll of 5 through 10 would be successful; etc.)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;For every day that participating characters choose to search for Pokemon, players must fill out the following form and post it beneath the comment headed with the day&amp;rsquo;s date:&lt;br /&gt;&lt;br /&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;Character(s)&amp;lt;/b&amp;gt;: (All characters involved in your party; can include up to five)&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;Location&amp;lt;/b&amp;gt;: (Where the character(s) will be searching)&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;Method&amp;lt;/b&amp;gt;: (How will you be trying to capture the Pokemon you encounter)&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;Pokemon&amp;lt;/b&amp;gt;: (ONLY IF REVISITING SAME POKEMON AS PREVIOUS DAY)&lt;/textarea&gt;&lt;br /&gt;&lt;br /&gt;All forms must be posted by 11:59EST every day so that the RNG can be run at midnight EST; the results will be posted shortly after. Pokemon can be found in the following locations:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Alternate dimension (6)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Watch towers (4)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Catacombs (3)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Hot springs (3)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Field (6)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Lake (3)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Forest (2)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Sea caves (2)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Islands (2)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Mountains (low altitude) (3)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Mountains (high altitude) (4)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;If you&amp;rsquo;re hoping for a particular Pokemon, keep in mind their natural habitat/where they are found in their respective games. Also note that, in their search, some characters may find a surprise waiting for them!&lt;/blockquote&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;NETWORK CHANGES:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;There will be no changes to the network.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;REQUIRED SIGNUPS:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Signups are not required! Characters just need to handwave picking up their Pokeballs and they will be allowed to participate.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;OPT OUT OPTIONS:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;There are no specific steps to take for opting-out; simply don&amp;rsquo;t participate.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EVENT REWARDS:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;All participants will receive one &lt;a href="http://bulbapedia.bulbagarden.net/wiki/Trainer_Card_(game)"&gt;Trainer Card&lt;/a&gt; with record of all the Pokemon they caught or helped catch. In addition, they will receive a commemorative boxed set of &lt;a href="http://bulbapedia.bulbagarden.net/wiki/Badge#List_of_Badges"&gt;badges&lt;/a&gt; from the player&amp;rsquo;s choice of league.&lt;br /&gt;&lt;br /&gt;Please note that characters will NOT be allowed to keep their Pokemon after the event.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;If you have any questions, please ask them under the comment headed &amp;quot;Questions&amp;quot;. Otherwise, feel free to use this post for plotting purposes!&lt;br type="_moz" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=548300" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:534938</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/534938.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=534938"/>
    <title>State of the City - JUNE</title>
    <published>2015-06-01T21:47:53Z</published>
    <updated>2015-06-01T21:52:27Z</updated>
    <category term="event"/>
    <category term="state of the city"/>
    <category term="mod post"/>
    <dw:security>public</dw:security>
    <dw:reply-count>22</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;

&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;STATE OF THE CITY&lt;/font&gt;&lt;br&gt;
&lt;font style="font-size: 13px"&gt;June 2015&lt;/font&gt;&lt;/div&gt;

&lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;
&lt;img src="http://www.dreamwidth.org/userpic/4086505/1212342" style="width: 80px; border-radius: 10px 100px 100px 10px; border: 1px solid #b32c2c;" alt="" /&gt;&lt;/div&gt;

&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;CR MEME AND TEST DRIVE INFO&lt;/b&gt;:&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;Our &lt;a href="http://rubycity-ooc.dreamwidth.org/533213.html"&gt;June test drive&lt;/a&gt; is up, ready and waiting for all of you lovely people to tempt more characters into our game! For now, we're running with the same format which has seemed to suit us well since it was first utilised, but we may switch it up in the future just to keep things fresh.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://rubycity-ooc.dreamwidth.org/534733.html"&gt;CR Meme&lt;/a&gt; is also up and running for all of your general plotting needs. Why not start some CR up with someone new? You never know where it might take you.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;METAPLOT INFO:&lt;/b&gt;&lt;br /&gt;&lt;em&gt;So what's going on with the city as a whole?&lt;/em&gt;&lt;br /&gt;&lt;blockquote&gt;The Rumor War events have far-reaching consequences that aren't only restricted to the few days or weeks following their conclusions. Each event, and those NPCs whose influence over Ikaros and the city itself as a result, cause &lt;em&gt;permanent &lt;/em&gt;alterations to the way that the city functions and its general appearance.&lt;br /&gt;&lt;br /&gt;So far, an early win in the first Rumor War event by the Virtue of &lt;strong&gt;Charity&lt;/strong&gt; gave the city rations a boost. Everything from food and gardening supplies, to clothes and weapons were made more plentiful. Charity doesn't discriminate, after all. A later win by &lt;strong&gt;Wrath&lt;/strong&gt; increased the amount of firearms, ammunition and other weaponry available in the city, piggybacking onto Charity's overall climate effect. Most recently, victories by both &lt;strong&gt;Pride&lt;/strong&gt; and &lt;strong&gt;Sloth &lt;/strong&gt;restored the wall around the city and also supplied warmer, softer blankets and better quality materials for clothing (and stuffing pillows), giving an extra edge of comfort to the usual fare.&lt;br /&gt;&lt;br /&gt;This month will offer some more opportunities to interact with NPCs. Several people have already taken the initiative to &lt;a href="http://rubycitymods.dreamwidth.org/14057.html"&gt;reach out&lt;/a&gt;, but their success has been varied. Most of our NPCs are still, unfortunately, very stubborn.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GAME FEEDBACK:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt; Hi there, Fi-mod here! I hope you are enjoying the new layout of the State of the City so far, but if you have any comments or feedback as to what you like/don't like or would like to see added, please let me know. This is something of an experiment for me after missing a few SotCs over the past couple of months (something which I can only apologise for) and I am hoping that it works well for everyone.&lt;br /&gt;&lt;br /&gt;This month should be a fairly laid back one, to allow for any hiccups in this new plotting layout, but it should also prove to be more efficient in the future! Our next Rumor War event is slated for &lt;strong&gt;July &lt;/strong&gt;and will be an action/comedy event, though the NPCs involved is a matter yet to be determined.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;EVENT LIST FOR THE MONTH:&lt;/b&gt;&lt;br /&gt;&lt;em&gt;A playbook for your PCs&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;JUNE 5 to JUNE 6: IT CAME FROM BENEATH &lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Though it may have been overlooked by many, Atien Moore has been &lt;a href="http://rubycity-rp.dreamwidth.org/1202867.html"&gt;recently seen&lt;/a&gt; behaving very strangely in the vicinity of the river that leads down to the subterranean lake under the city. That lake, an unintended mystery kept from many, holds its own well hidden secret in the form of a large leviathan - Atien&amp;rsquo;s most precious pet and one he is very invested in keeping safe and protected from those who would no doubt feel more comfortable if it was no longer present.&lt;br /&gt;&lt;br /&gt;Meanwhile, Mercy Holt is encountering her own special set of problems. The circumstances around her creation and the &amp;lsquo;fake memories&amp;rsquo; planted in her mind thanks to the amount of fiction she absorbed through reading are both cumbersome and tiring to work through, leaving her more than a little drained. This fatigue isn&amp;rsquo;t without its effects beyond simple weariness. An instability in Envy&amp;rsquo;s ability to summon creatures both real and imagined is a direct result, leading to an outcome that none would have wished for and none can prevent.&lt;br /&gt;&lt;br /&gt;On &lt;strong&gt;JUNE 5, 2015&lt;/strong&gt;, a network post from Envy herself will be all the warning that the city gets. This post, in which it becomes profoundly obvious that Envy's slipping control is causing trouble for more than just herself, gives the city a day at the most to prepare for what is likely to be a disastrous event. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;In the first hours following the post&lt;/b&gt;, all creatures connected to the waterways from the smallest fish to even the naiads and other water spirits will begin to act strangely, fleeing upriver as if trying to get away from something. Should anyone manage to get the attention of one of the naiads while they are on the move, they will say only that &lt;em&gt;the creature below is coming&lt;/em&gt; and that everyone needs to run far, far away. Everything else seems to be indicating the same thing - the city isn&amp;rsquo;t safe, but just why it may not be safe at &lt;i&gt;this&lt;/i&gt; particular time still seems unclear.&lt;br /&gt;&lt;br /&gt;Other warning signs come along with the fleeing wildlife. Minor earthquakes shake the ground under the city and some of the surrounding plains, dislodging roof slates and knocking things from tables. Water itself begins to behave strangely, flowing in the wrong direction or rapidly fluctuating in temperature, taking on a brackish taste. Clouds begin to gather more quickly than they should and the downpour that ensues drenches anyone walking outside to the skin in moments.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Eighteen hours later, on JUNE 6, 2015&lt;/b&gt;, the &lt;i&gt;noise&lt;/i&gt; begins - an unearthly wailing akin to the calling of whales, but far more guttural. As the accidental, uncontrolled summoning reaches its peak, the leviathan uses Envy herself as a mouthpiece before making an abrupt appearance above the ground, a little way outside of the northern edge of the city. He will &lt;i&gt;not&lt;/i&gt; be happy to be there, and will cause some low to medium-level damage via flailing and general displeasure before awkwardly using his limbs to make as hasty a getaway as possible towards the sea.&lt;br /&gt;&lt;br /&gt;Once released, Envy will be mimicking the powers of Sloth in order to put herself to sleep - both to negate further damage and to take her away from the trouble she has caused.&lt;br /&gt;&lt;br /&gt;Naturally, several residents of the city will want to attack the creature and will not even be a little put off by its size. Leviathan, easily 100 metres in length and towering over the height of the city watchtowers, presents a formidable foe and isn't one to be easily taken down. There will be a window of several minutes in which attacks may be made on the beast before Atien steps in to save his pet, manipulating the time around it to give it a chance to get away. Don't be downhearted, fair citizens, this is not the last opportunity that you will have to face the leviathan... but Atien will need to be far more incapacitated before he allows anything to happen to his pet.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DEATH &lt;/strong&gt;is possible in this event, with the usual week-long turnaround period.&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;JUNE 7 to JUNE 21:&lt;/b&gt; Reconstruction&lt;br /&gt;&lt;blockquote&gt;The leviathan may be gone, for now, but it will still take a while for everything to go back to normal. The damage caused to the city will be mostly focused in the &lt;strong&gt;NORTH&lt;/strong&gt;, and will be left to the city residents to repair. The homes in the &lt;strong&gt;BLUE &lt;/strong&gt;zone, as well as nearby public buildings (except the black stone cathedral, which remains strangely unharmed) will take the brunt while those further south will suffer less, down to a few slates sliding from the roofs. We aren't in the habit of forcing severe residential damage on our players, but we certainly encourage anyone living in the danger zone to keep in mind that flailing tentacles with suckered tips the size of a medium-sized car can cause a lot of structural issues with a single direct hit.&lt;br /&gt;&lt;br /&gt;Regardless, several people are likely to need the help of the clinic, and even more may need to request help in putting their homes back together. As well as offering many opportunities for charity and altruism, this aftermath will also present opportunities for those with fewer moral scruples to worry about.&lt;br /&gt;&lt;br /&gt;It will take the upset wildlife a while longer to return, but perhaps an appeal to the ever-elusive NPCs will bring some much-needed assistance?&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;JUNE 22 to JUNE 30:&lt;/b&gt; Downtime&lt;br /&gt;&lt;blockquote&gt;The final week of June will pass a little easier, with the spirit of&lt;em&gt; generosity &lt;/em&gt;and &lt;em&gt;giving &lt;/em&gt;spurring the city into shoring up the crumbling homes of their fellow captives and offering the homeless and injured their help in any way they can, not rifling through their ruined lives or the homes of the deceased for anything they might take for themselves.. &lt;em&gt;right?&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;One can only hope.&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;STATE OF THE CITY:&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://rubycitymods.dreamwidth.org/1643.html"&gt;Full Weather Report&lt;/a&gt; | &lt;a href="http://rubycitymods.dreamwidth.org/11009.html"&gt;Threat Report&lt;/a&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;WEATHER&lt;/u&gt;: &lt;br /&gt;&lt;blockquote&gt;Despite the fast approach of summer, June is set to start out &lt;a href="http://rubycitymods.dreamwidth.org/1643.html"&gt;warm but wet&lt;/a&gt;, and is likely to stay that way throughout. While this is a good thing for some of the native wildlife, it is perhaps not such a good thing for those who might have lost the roof off their home (or their entire home). Temperatures are starting out low and quickly rising to hold steady at around 70-80 degrees Fahrenheit, with the wind blowing a steady breeze of around 10mph, mostly from southerly directions. Rainier days are likely to bring high, sticky humidity with drier ones offering some small reprieve.&lt;br /&gt;&lt;br /&gt;The full moon will fall on June 2nd, and is called the &lt;strong&gt;Strawberry Moon&lt;/strong&gt;.&lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;ANIMALS AND BEASTIARY INFO:&lt;/u&gt;&lt;br /&gt;&lt;blockquote&gt;All seems normal until the summoning, which will disrupt and upset the balance of things for a short while. Those creatures less able to rationalise what has happened - that is, those less given to sentience - will take a while to start venturing close to the northern part of the city again while those able to speak may come back sooner in order to ask questions.&lt;br /&gt;&lt;br /&gt;The Wendigo problem has culminated in the &lt;a href="http://rubycity-logs.dreamwidth.org/345473.html"&gt;possession&lt;/a&gt; of one of the city residents, and he may not be the first if the population is not culled down to a number which can be more easily controlled. Books in the library or experienced minds may offer ideas or solutions as to how to take the creatures down.&lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;&lt;u&gt;MOD CONTACT:&lt;/u&gt;&lt;/u&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;b&gt;Fiona&lt;/b&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/hardtostarboard'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/hardtostarboard'&gt;&lt;b&gt;hardtostarboard&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; || AIM@LittleBritTeacup&lt;br /&gt;&lt;b&gt;Kitten&lt;/b&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/GrimmKitty'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/GrimmKitty'&gt;&lt;b&gt;GrimmKitty&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; || AIM@SilverCrusnik&lt;br /&gt;&lt;b&gt;Luciano&lt;/b&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='https://www.dreamwidth.org/profile?user=gueyprince'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.dreamwidth.org/profile?user=gueyprince'&gt;&lt;b&gt;gueyprince&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; || AIM@ColibriPrince&lt;br /&gt;&lt;b&gt;Moderator Plurk:&lt;/b&gt; &lt;span style='white-space: nowrap;'&gt;&lt;a href='http://plurk.com/rubycitymods'&gt;&lt;img src='https://plurk.com/favicon.ico' alt='[plurk.com profile] ' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' width='16' height='16'/&gt;&lt;/a&gt;&lt;a href='http://plurk.com/rubycitymods'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;PLAYER ANNOUNCEMENTS:&lt;/u&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://rubycitymods.dreamwidth.org/10968.html"&gt;Suggestions Post&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Permanent Links&lt;/u&gt;&lt;br /&gt;&lt;a href="http://wright-idea.dreamwidth.org/20830.html"&gt;Phoenix Wright&amp;rsquo;s Records&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rubycity-ooc.dreamwidth.org/351267.html"&gt;Clinic Recruitment Post&lt;/a&gt;&lt;br /&gt;&lt;a href="http://captain-asthmatic.dreamwidth.org/705.html"&gt;Patrol Information Post&lt;/a&gt;&lt;br /&gt;&lt;a href="http://oathshackledbird.dreamwidth.org/11621.html"&gt;Spiral Training School Information&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you have any interest in the RC Police Department, please direct your attention &lt;a href="http://rubycity-ooc.dreamwidth.org/534351.html"&gt;here&lt;/a&gt; where our player &lt;b&gt;Flame&lt;/b&gt; has set up an OOC poll for who might lead the police force after the untimely departure of Saber. &lt;br /&gt;&lt;br /&gt;Tony Stark is also &lt;a href="http://rubycity-rp.dreamwidth.org/1210476.html"&gt;advertising for assistance&lt;/a&gt; in the creation of a more widespread and reliable electricity supply.&lt;br /&gt;&lt;br /&gt;Anything else? Let us know under &lt;b&gt;QUESTIONS &amp; COMMENTS&lt;/b&gt; below!&lt;/blockquote&gt;&lt;br /&gt;&lt;u&gt;CLOSING:&lt;/u&gt;&lt;br /&gt;&lt;blockquote&gt;Thank for for your attention! Given that this is the first attempt at this new layout, the kind of feedback I'm looking for is mainly centred around layout and content - do you think something should move somewhere else, something should be added or something isn't really necessary? Give me a heads up and I will take it into consideration. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Please note that &lt;b&gt;Rumor War Events&lt;/b&gt;, while being briefly outlined in posts such as these, will be given their own plotting posts due to their importance and scope, as well as the fact that they tend to fall later in the month.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=534938" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:520211</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/520211.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=520211"/>
    <title>rubycity_ooc @ 2015-04-24T03:05:00</title>
    <published>2015-04-24T07:16:35Z</published>
    <updated>2015-04-24T07:16:35Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>30</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;

&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;RUMOR WAR EVENT&lt;/font&gt;&lt;br /&gt;&lt;font style="font-size: 13px"&gt;The Wallmaker's Puzzle - Prizes&lt;/font&gt;&lt;/div&gt;

&lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;
&lt;img src="http://www.dreamwidth.org/userpic/4086505/1212342" style="width: 80px; border-radius: 10px 100px 100px 10px; border: 1px solid #b32c2c;"&gt;&lt;/div&gt;

&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Good day, Ruby City!&lt;br /&gt;&lt;br /&gt;Thank you for your eager participation in the first Puzzle event! We've learned a lot of things about how these events should go now, and are excited to form new and more intriguing puzzles for the next time. Our next Rumor War will be a comedy/action event, though, and we're eager to get to it; it's planned for July. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;The changes that will be made to the city for Pride's win will be announced in the log for the Pride Ball.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;As stated in the first post about this rumor war, those who participated in this event will be receiving some interesting prizes. &lt;b&gt;These prizes are designed to help with future events&lt;/b&gt;, so if that is something you would like to take advantage of, please feel free to.&lt;br /&gt;&lt;br /&gt;The Event Prizes are as follows:&lt;br /&gt;&lt;br /&gt;-2 small but Useful Objects associated with the assigned fairy tale&lt;br /&gt;&lt;br /&gt;&lt;b&gt;One&lt;/b&gt; of these objects is allowed to be a weapon. However, that weapon may only be a weapon that is the length of the characters' arm or shorter. Any weapon that would be bigger than that is not permitted, but don't worry. &lt;br /&gt;&lt;br /&gt;An &lt;b&gt;outfit&lt;/b&gt; from the fairy tale also counts as one of the two objects. &lt;br /&gt;&lt;br /&gt;You do not have to choose a weapon or an outfit; it can be something else like a box or accessory as well.&lt;br /&gt;&lt;br /&gt;-1 Vial that, if consumed, will bestow an ability associated with the assigned fairy tale&lt;br /&gt;&lt;br /&gt;This vial can be of any ability the fairy tale has, but &lt;b&gt;not&lt;/b&gt; a puzzle ability. For instance, a Cheshire Cat character may receive a vial that will allow the drinker to disappear, but not a vial with the ability "climb" or some such. Though Abilities will come into play in other events, they are an event-specific mechanic.&lt;br /&gt;&lt;br /&gt;Characters &lt;b&gt;do not&lt;/b&gt; have to consume the vial. They may keep it for later or for trade, or be far too suspicious to drink it. This is fine. The vial will bestow an ability to the &lt;i&gt;drinker&lt;/i&gt;, not to the person who received it.&lt;br /&gt;&lt;br /&gt;-1 Festival Doll of the character dressed as their assigned fairy tale&lt;br /&gt;&lt;br /&gt;These dolls are similar to those from the Summer Festival and those that can, on special events, be won at the Boardwalk, and are just small character dolls with outfits. They have no other specific use.&lt;br /&gt;&lt;br /&gt;The Ball Log will go up tonight (Friday, April 24th) at 5pm EST. Again, we will announce the Pride changes to the city in that log, as well as the rest of what will be happening during the day of the ball. (We apologise for the bit of lag in those details.)&lt;br /&gt;&lt;br /&gt;However, we encourage you to continue backtagging both the event and the ball. Have fun, and thanks again for participating!&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=520211" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2011-12-24:1235179:518705</id>
    <author>
      <name>Ruby City Mods</name>
    </author>
    <dw:poster user="rubycitymods"/>
    <link rel="alternate" type="text/html" href="https://rubycity-ooc.dreamwidth.org/518705.html"/>
    <link rel="self" type="text/xml" href="https://rubycity-ooc.dreamwidth.org/data/atom/?itemid=518705"/>
    <title>Rumor War II - Puzzle example, FAQ, and more</title>
    <published>2015-04-13T16:08:52Z</published>
    <updated>2015-04-13T16:09:55Z</updated>
    <category term="event"/>
    <dw:security>public</dw:security>
    <dw:reply-count>12</dw:reply-count>
    <content type="html">Posted by: &lt;span lj:user='rubycitymods' style='white-space: nowrap;' class='ljuser'&gt;&lt;a href='https://rubycitymods.dreamwidth.org/profile'&gt;&lt;img src='https://www.dreamwidth.org/img/silk/identity/user.png' alt='[personal profile] ' width='17' height='17' style='vertical-align: text-bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://rubycitymods.dreamwidth.org/'&gt;&lt;b&gt;rubycitymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="background: #daa; width: 450px; border: 1px solid #b32c2c; border-radius: 100px; padding: 10px; text-align: center; padding: 4px; color: #b32c2c; font-variant: small-caps;"&gt;

&lt;div style="display: inline-block; position: relative; bottom: 30px; right: -40px; top: -15px;"&gt;&lt;font style="font-size: 25px"&gt;RUMOR WAR EVENT&lt;/font&gt;&lt;br /&gt;&lt;font style="font-size: 13px"&gt;The Wallmaker's Puzzle - FAQ&lt;/font&gt;&lt;/div&gt;

&lt;div style="display: inline-block; position: relative; right: -55px; bottom: -4px"&gt;
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&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;As with every Rumor War event, when we get questions from many people, we like to bring attention to the answers just in case anyone's missed them. We'll also be explaining the puzzles you'll be challenging, and giving you some more information.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div style="width: 600px; text-align: left"&gt;&lt;br /&gt;&lt;b&gt;If we're entering the game in the next cycle, or apping in someone during the cycle just prior to the event, can that character participate in plotting/the event?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Originally, the answer to this was a bit unclear. However, after some deliberation, we have decided that anyone &lt;b&gt;with an app in queue for review&lt;/b&gt; for the cycle just prior to the event may participate in plotting in events. We will be making a sub thread available for those people, so that they may make their presence known for plotting. Players, please note; people with their applications in queue are &lt;i&gt;still&lt;/i&gt; subject to revisions and rejections, so keep this in mind when plotting with those awaiting app decisions.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What's with the Genre change?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Admittedly, no one has asked this. However, we'd like to let you know that we are trying a cycle of horror - gen/puzzle - comedy for the rumor war events. This process is still trial and error and may mean that not every rumor war event is to everyone's liking. We appreciate your patience with us, however, and ask that you understand we will make sure there will always be opportunities for players to make AC requirements, even without event participation.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Someone else chose [fairy tale] before me. Are duplicates allowed?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Absolutely. As everyone will be mixing their character with the fairy tale, and as everyone is at liberty to interpret the fairy tale as they please, everyone will be doing it differently, even if there are duplicates. Don't worry!&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character is already a fairy tale character. Do I have to choose the same fairy tale?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;No! Definitely not. In fact, as the nature of the event is supposed to be a curse, we'd even prefer you find a different fairy tale, or different interpretation of their fairy tale. Otherwise, they're just going to end up with a boring old same-self doll at the end of th event, and that's not as fun, right?&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Speaking of those dolls, what's with the rewards?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;The rewards will be explained at the event's closing, and will be given out by Ikaros. We hear Ikaros is also planning on hosting a special mini 'event' after the Rumor War's end...&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Oh, is this a convenient point to advertise stage-hand apps?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Oh!! Wow, would you look at that?? It looks like we've accidentally slipped in a &lt;a href="http://rubycity-ooc.dreamwidth.org/509480.html"&gt;link to stagehand apps!&lt;/a&gt; How did that get there? Back to regularly scheduled programming.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can I choose a vague fairy tale role, like 'princess' or 'hero'?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;No.&lt;/b&gt; You should be modelling your character after something specific, and something that isn't themself-- it's a 'curse', after all. (Whether they enjoy being something different is up to you!) You &lt;i&gt;can&lt;/i&gt; be something like 'the princess from the frog prince' or 'the hero from the legend of the labyrinth from the video game 'tales of something or other'', et cetera. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Can my character die during this event?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Not really. Prudence will be giving them extra chances if they 'die' during puzzles, so that shouldn't be an issue. However, she's not particularly patient, and if they die doing stupid things on their own, she won't take pity on them. &lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character can fight in their normal state. Can they still fight as a fairy tale? / My character is normally older/younger than their fairy tale, will they change age?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;These things are all up to the player, and we don't particularly care, as long as you're having fun.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My character is usually a fairy tale. If I don't give them a curse, can they still help solve puzzles?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Nope. Prudence won't let them. Like the other uncursed characters, though, they'll be able to help from the sidelines.&lt;/blockquote&gt;&lt;/div&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Now that &lt;i&gt;that's&lt;/i&gt; over, let's talk about how to solve the puzzles!&lt;br /&gt;&lt;br /&gt;Are you familiar with the code-breaking game, &lt;a href="http://en.m.wikipedia.org/wiki/Mastermind_(board_game)"&gt;Mastermind?&lt;/a&gt; Our puzzles will be similar!&lt;br /&gt;&lt;br /&gt;Prudence will give you a riddle with some clues, and each puzzle will have a code. Each code will be made up of a set of abilities (such as "climb, charm, luck," or "jump, speed, luck, wit") that are necessary to retrieve the puzzle piece.&lt;br /&gt;&lt;br /&gt;You'll be able to submit teams of 3-4 (depending on the required number of abilities) and Prudence will respond with whether or not your team got any of the abilities correct. Take the following scenario:&lt;br /&gt;&lt;br /&gt;Prudence gives you a riddle.&lt;br /&gt;&lt;br /&gt;You assemble a team of Conrad (ability: wit), Chibichibi (ability: Magic), Kirei (ability: charm), and Daenerys (ability: big).&lt;br /&gt;&lt;br /&gt;Prudence, knowing that the answer is Magic, Big, Jump, and Fight, will tell you &lt;i&gt;two&lt;/i&gt; of those abilities are correct, and those two are Magic and Big.&lt;br /&gt;&lt;br /&gt;You can then guess more combos! &lt;br /&gt;&lt;br /&gt;Only one ability can be submitted by each character per attempt, and each character has the chance to get it &lt;i&gt;wrong&lt;/i&gt; three times a day (per puzzle). So, according to the previous scenario: since Daenerys and Chibichibi have the correct abilities, they can keep using those abilities as many times as they want as answers to that puzzle. However, Conrad and Kirei have only two more chances each to try out their other abilities on that puzzle.&lt;br /&gt;&lt;br /&gt;If you have any questions about how to guess at the puzzles, let us know below! We will also be posting an example below.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=rubycity_ooc&amp;ditemid=518705" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
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