As was said before, it's a two-way-situation - I think lifewithoutrest voiced basically the same concerns as I would have with this.
To me, it sounds a little like it would do very little to prevent thread-dropping - I don't have to finish the threads on my post, I don't have to finish a thread once I reach the minimum amount of tags, which is not the way things ought to be in RP. And I say that as someone who is very guilty of thread-dropping.
In the same vein, the game has a couple very dedicated backtaggers, who also do not benefit in the slightest from the changes, as finished threads from the previous month don't count, either.
TL;DR: the changes are all the same to me, I could do nicely with the old version, I'd do just as nicely with the new one. There might be issues, but issues will be there either way, because there are always issues with AC.
HOWEVER, what I'd be proposing is a sort of... reward system for doing your activity, finishing threads (both current and backtagged ones), logging/posting, building CR, tagging new people, etc. Some games, like KoL, already have such a thing. Threads/posts get a point-value, and a certain number of points gets you stuff. Now, we're not a plot heavy game, so plot-participation would probably not be on our list, but hear me out.
What we do have are characters that open their own shops, miss things from home, need certain things to fully use their powers - why not tie receiving some of these to activity? One of the great things about RC is the ease with which you can add new locations/options to the setting, but why not tie some of it to activity? This could motivate people to tag out more, finish their threads, post more... All while AC stays as low as it is, so for those who don't have the time/drive to put up with all of this tag-work, nothing changes, while those who always do a lot more than required actually get more out of it.
The big problem with that one would be that... we have like 150 characters and I wouldn't want a mod to have to keep track of all that. I wouldn't want to be the one to do it, either. My suggestion would be that players keep track of their points in their character's journal. THAT would be entirely optional, though - so those who are like "no, my character doesn't need stuff from home/new things/a horse" can opt out, while those who have characters that would kill to get their apple tree back /shot could ... you know... keep track. Of their activity and stuff. That sentence got away from me.
There could still be 'trinket from home giveaway events' like on Christmas and the likes, but... idk, I think this could make people do more quality things instead of just realizing they're one thread short to make AC and just tagging someone until the bare minimum is hit.
There'd need to be a set list of point-values for things (and some might have to be negotiated with the mods, due to special cases), but... yeah. THOUGHTS?
no subject
To me, it sounds a little like it would do very little to prevent thread-dropping - I don't have to finish the threads on my post, I don't have to finish a thread once I reach the minimum amount of tags, which is not the way things ought to be in RP. And I say that as someone who is very guilty of thread-dropping.
In the same vein, the game has a couple very dedicated backtaggers, who also do not benefit in the slightest from the changes, as finished threads from the previous month don't count, either.
TL;DR: the changes are all the same to me, I could do nicely with the old version, I'd do just as nicely with the new one. There might be issues, but issues will be there either way, because there are always issues with AC.
HOWEVER, what I'd be proposing is a sort of... reward system for doing your activity, finishing threads (both current and backtagged ones), logging/posting, building CR, tagging new people, etc. Some games, like KoL, already have such a thing. Threads/posts get a point-value, and a certain number of points gets you stuff. Now, we're not a plot heavy game, so plot-participation would probably not be on our list, but hear me out.
What we do have are characters that open their own shops, miss things from home, need certain things to fully use their powers - why not tie receiving some of these to activity? One of the great things about RC is the ease with which you can add new locations/options to the setting, but why not tie some of it to activity? This could motivate people to tag out more, finish their threads, post more... All while AC stays as low as it is, so for those who don't have the time/drive to put up with all of this tag-work, nothing changes, while those who always do a lot more than required actually get more out of it.
The big problem with that one would be that... we have like 150 characters and I wouldn't want a mod to have to keep track of all that. I wouldn't want to be the one to do it, either. My suggestion would be that players keep track of their points in their character's journal. THAT would be entirely optional, though - so those who are like "no, my character doesn't need stuff from home/new things/a horse" can opt out, while those who have characters that would kill to get their apple tree back
/shotcould ... you know... keep track. Of their activity and stuff. That sentence got away from me.There could still be 'trinket from home giveaway events' like on Christmas and the likes, but... idk, I think this could make people do more quality things instead of just realizing they're one thread short to make AC and just tagging someone until the bare minimum is hit.
There'd need to be a set list of point-values for things (and some might have to be negotiated with the mods, due to special cases), but... yeah. THOUGHTS?