Ruby City Mods (
rubycitymods) wrote in
rubycity_ooc2017-05-02 01:46 pm
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[May] Test Drive!

Welcome to the Ruby City Test Drive!
The rules are simple:
- Pick your prompts and post your character, making sure to include the character's name and canon in the subject line.
- Tag around, making sure to follow the game rules. If you're not sure about something, don't be shy - check with the other player!
- We recommend staying away from "I just arrived" prompts. Instead, write your test drive threads as though your character has been in the city a while and is responding to our periodic events, especially if you're going to use your test drive threads as application samples. This will give mods a better understanding of your character, as well as make more dynamic prompts for other players to respond to.
- This one's obvious, but just in case you forgot: have fun!
KEEP RUBY CITY WEIRDONE ► You've been here a few weeks now, and things haven't gotten any more logical. You're on your weekly run to the grocery store and, for the umpteenth time, you notice something . . . not quite right. Maybe there's some unusual food on the shelves, something you don't know how to identify or would never have considered eating back home; edible chalk or an entire refrigerator full of ostrich eggs are more likely than you think! Or maybe it's something even stranger than that. Was that janitor's closet always there--and if it wasn't, do you really want to investigate? Have there always been seven aisles, because you really think you remember six last week . . . Whatever the weirdness this week, you're going to have to find a way to deal with it, whether that's by confronting it directly, asking another shopper for help, or turning to the network in dismay.
TWO ► While there are some reasonably fun places to hang out in Ruby City, the catacombs don't fall into that category. They're dark and miserable and terrifying, seemingly designed to trap you and draw you in, maybe even alive. The walls shift in an ever-changing maze, leading you further and further in, coaxing you towards any number of pitfalls. How long have you even been in here? Hope you brought a light, although it won't help much against the ghosts. Maybe you have a friend (or an enemy) with you; if not, you can try calling for help on the network, but let's be realistic: this isn't the kind of place that gets great reception.
THREE ► You've found an abandoned house. Again. This is a fairly frequent occurrence, given the city's eerie emptiness and tiny population. On a whim, or maybe even by accident, you enter the house and find the detritus of the previous owners. Pictures in frames of smiling friends, notes written from one person to another covered with inscrutable inside jokes, even a place on the wall where the former occupant used to hang their watch when they went to bed. Do you feel like an invader, or do you consider this place yours for the exploring? Either way, there's a lot to think about, or a lot to steal. If you're alone, you can philosophize on the network; if you brought a friend, you can philosophize in person or just get to looting.
MONSTERS ALL AROUNDFOUR ► Ah, fairies. Tiny little winged creatures that frolic in the forest and bring good fortune, probably. Right . . . ? The opposite of right. Fairies are pretty, but very mischievous and potentially dangerous. They're easily offended and quite vengeful, and if you step into a fairy ring you'll be transported directly to the land of the Fae. Take care not to eat anything or you'll be stuck there forever. On the plus side, if you manage to befriend a fairy they'll go a long way for you. If you're thinking about trying, you might take a network poll: is this a stupid idea or am I a genius? If you've already decided you're a genius, go ahead and venture into the woods, but make sure to take backup or at least pray to run into someone sensible along the way.
FIVE ► The rivers and streams around the city sure are beautiful, aren't they? The main river, the one that cuts through the edge of town, is certainly the most convenient. Nothing's stopping you from taking a dip, since the weather's nice today. But something might stop you from getting back out again. The gleaming white horse that walks up out of the water seems harmless, right? There's nothing to stop you from touching it--not unless you've encountered a kelpie before, that is. But once you've touched it, or even tried to get up on its back, you'll find its skin is slippery as an eel and sticky as the toughest adhesive. Guess you're stuck here until it decides to drown you or set you loose! Ask a passersby for help, or make a distress post to the network. Trust us: you're not getting free on your own.
SIX ► Finally! At last! You've gotten settled in your home here in Ruby City, settled enough to start landscaping the garden behind your house. But just as you settle in to start working on the flowers (or vegetables, depending on how practical of a person you are), you hear a rustling in the leaves. When you go to investigate, you find a bunch of tiny creatures with big heads and rough skin, running around your garden and eating your plants! What gives? Well, nothing. These are gnomes, and they just take. You'd better ask somebody for help, or they're going to overrun your garden and your neighbors' gardens.
SOMETHING'S HAPPENINGSEVEN ► So . . . you died. How did that feel? Terrible, right? Dying sucks. But coming back is sometimes even worse. Before the vision of Death you've seen (whichever one makes most sense to you, whether that's a big skeletal dude in a black cloak or something else entirely) lets you reenter the land of the living, it tells you that you have to give something up in exchange. That something can be physical, like an item or even a body part, or something less tangible, like a memory or skill. You'll get it back eventually, but for now it's out of your reach. Hard to cope, right? Maybe don't die next time. In the meantime, you're probably going to have to ask for help as you adjust, so make sure to reach out on the network. Unless you're the stoic sort, in which case, never fear: there are enough nosy people in this city that somebody's sure to notice sooner than later.
EIGHT* ► You're yourself again, but you weren't for a while. There were a couple of days when you were yourself from ages ago--back when you were a kid, or at least a young adult. Or maybe you were a version of yourself that never came to be, an alternative version that made one crucial decision differently and had totally different experiences. Now that you're back to normal, you probably feel a little off-kilter. Maybe someone who's been here for longer than you has some insight; you might as well ask. Or you can just brood. Brooding is a fine option.
NINE** ► Everything's all switched around in Ruby City this week. Maybe you used to have some really amazing superpowers, and now you have someone else's. Maybe you used to have powers, and now you have nothing. Maybe you never had anything, and now you have to get used to superstrength, or pyrokinetics, or suddenly being able to teleport. Either way, trust us, there's a lot to potentially complain about. That's what the network's for, of course--assuming you're not currently causing massive property damage and heart attacks with your learning curve.________
* This event is based off our April 2017 ageswap event.
** This event is based off of our April 2017 powerswap event.
Nita Callahan | Young Wizards
Nita looked at the box she'd been asked to pick up, then back at the shelf.
Tin fillings!, the box read.
"There really is a market for everything," Nita muttered. At least her housemates had given her the money to pay for it with, too.
Option Nine:
Nita looked at her hands. If she squinted, she could sort of see the outlines of where they were supposed to be.
"I did not spell myself to be invisible! What's with this?" she cried. Still, given the chaos that had been going around, things could definitely have been worse.
She could have become made of fire, for example. Or have lost control of her personal gravity. Or lost all her capabilities as a wizard.
As it was, she couldn't access the network... but there were worse fates.
Beatrice Santello | Night in the Woods | Keep Ruby City Weird -> one
But if it is a dream, apparently her dream self still gets hungry. And still needs to go grocery shopping. Though she doesn't have any money, but...she also doesn't really see anyone manning the store, or can find a register, by that matter.
Well, there's two ways to go about this. She either starves, or she takes something. Even if it's considered technically stealing, there don't seem to be any cops around.
But then it hits her that a lot of the things she's finding here aren't really stuff she knows. Or, just, not stuff you'd find in your local grocery shop in her home town.
And the supermarket looks bigger.
And she feels like she's being watched.
She picks up her watch, in the dead silence of the old aisles. ]
So, huh...
Standing in the supermarket. It's eerily quiet.
Pretty sure someone's following me.
Does anyone even take care of this place?
Klaus Hargreaves/The Séance | The Umbrella Aademy | Monsters All Around -> Two
There's a strange sound somewhere off frame as well. ]
So, there's a a problem.
[ He looks to the side where his arm is reaching off frame. ]
I'm stuck. And I guess I could use some help.
So if anyone's got any nail-polish remover or turpentine. Something like that.
[ Something big suddenly takes over the frame, bringing heavy snuffling sounds with it. But it soon moves back, and it becomes clear that it's a horse's head. ]
This guy's just a little too clingy for me.
no subject
Aaw don't be like that, they just wanna be yer friend.