A new Plotting post!
Mar. 7th, 2014 05:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
RUBY CITY EVENT
Hide and Seek - Plotting post Part II
Hide and Seek - Plotting post Part II

Hey guys, Luc here!
First, I'd like to thank you all for being so cooperative and receptive with this event. If you haven't noticed, it's very experimental; I'm trying to figure out more player-oriented formats for events as well as for communicating information during them. You've all been really great, and I'd like to let you know that there WILL be a feedback post following the event in which you can let me know what worked, what didn't work, and what you'd like to see next time in terms of mechanics.
I know there's been a few hiccups, but that's great! We learn best from failures and hiccups, and will know what to do next time to avoid more. Please feel free to keep coming to me with any challenges you face! I know the day-to-day ratio makes this event a little harder with the anonymity of the mimics, but you're all doing very well and I know you'll keep doing so.
Another reminder is that there will be a low action reward at the end of this event that will (favourably) change the environment of the game for around a week.
Anyway, since we've gotten a little more experience with the event and its mechanics, this post will be for plotting more.
Muns of the Mimics may feel free to reveal themselves if they would like a discovery soon, and teams can be formed, or you can use it for whatever you want, really.
In fact, you can even use it to figure out what your non-participating characters are doing while all this witch hunting is going on!
Good luck, everyone!
ONE MORE THING: remember, any mimics that aren't discovered by the end of the event will unite with other mimics to create stronger enemies.
This leaves the opportunity for more battles-- so it might be something you want to work toward. Who knows?
Event Example Threads