[EVENT] -- [THE SHAKE-UP]
Aug. 18th, 2014 10:55 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's time, folks! Full details of the new maps and what they will be bringing along with them can be found here, but we also recommend that you take a look at the residences and locations pages to see what's new! Please note that the locations page is still being worked on in terms of descriptions, but if you have any immediate questions (or would like to add anything to it), don't be afraid to let us know!
First thing's first, the RNG has given the following results:
To review the previous post, the progression of events on Monday, August 18 will be as follows:
At 12:01, after the last chime dies off, the city will be plunged into darkness. This will not be something as simple as all the lights going out, but a thick, heavy blackness that descends between one moment and the next as if sight has been robbed from everyone in the city and the lands surrounding it all at once. At the same time, the network will disconnect entirely. Attempts to create light sources using candles or torches will only partially succeed - it isn't that the lights don't work, but it doesn't seem that there's anything for them to fall on.
It will be possible to find other people stumbling around in the dark and to feel your way around familiar areas.
At 12:05, a sudden noise will erupt from every corner of the city and the area beyond. It will sound like a hellish mixture of tearing metal, shifting stone and all manner of other shrieks and bone-shuddering creaking. The floors inside the buildings and the ground outside will shake in addition to the continuing darkness. At this time, the network will flicker on and off with a spotty text service only, if you can see well enough to use it.
At 12:10, the noise will abruptly stop. A few moments later, the lights will flicker back on and, while no one seems to have moved from where they were before, the city itself has certainly changed.
After the lights come back on, the residents of the city are free to explore where and as far as they wish. There is a log available here, but you're also more than welcome to create your own logs and network posts. Have fun!
First thing's first, the RNG has given the following results:
- LUMINA is set to find the iron cross and annotated Bible in the CATHEDRAL
- RIP has been rolled to discover the music sheets in the THEATRE
- AQUA will be the one to spot the medical records in the CLINIC
To review the previous post, the progression of events on Monday, August 18 will be as follows:
At 12:01, after the last chime dies off, the city will be plunged into darkness. This will not be something as simple as all the lights going out, but a thick, heavy blackness that descends between one moment and the next as if sight has been robbed from everyone in the city and the lands surrounding it all at once. At the same time, the network will disconnect entirely. Attempts to create light sources using candles or torches will only partially succeed - it isn't that the lights don't work, but it doesn't seem that there's anything for them to fall on.
It will be possible to find other people stumbling around in the dark and to feel your way around familiar areas.
At 12:05, a sudden noise will erupt from every corner of the city and the area beyond. It will sound like a hellish mixture of tearing metal, shifting stone and all manner of other shrieks and bone-shuddering creaking. The floors inside the buildings and the ground outside will shake in addition to the continuing darkness. At this time, the network will flicker on and off with a spotty text service only, if you can see well enough to use it.
At 12:10, the noise will abruptly stop. A few moments later, the lights will flicker back on and, while no one seems to have moved from where they were before, the city itself has certainly changed.
After the lights come back on, the residents of the city are free to explore where and as far as they wish. There is a log available here, but you're also more than welcome to create your own logs and network posts. Have fun!