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Hi all, Fi-mod here!
I have spent a lot of time recently thanking you all for your patience without doing much (at all) to reward that patience - well, it's high time for that to change. This will be the first in a series of important shifts to be rolled out over the course of the next month to month and a half. Everything should be finalised by the beginning of March, and you all have my permission to lynch me if it isn't.
Originally, Ruby City did not allow character deaths at all. This was changed in order to give some freedom to characters who would ICly either want to kill others, or who would put themselves into positions to get killed simply by being themselves. However, what was put in place was a very simple (and heavily one-sided) system that offered very little in the way of making a character death seem like it mattered in the long term to the person who had actually died.
With that in mind, here is the proposed new system, created with no small amount of input from our own dear Wolfy. While we are aware that death isn't something that happens often in this game, that doesn't mean that it doesn't bear some consideration.
At the moment, the only physical punishment is a mandatory, temporary penalty towards an individual if they kill someone. For the unfortunately dead person, missing a week of time is all they need to deal with (aside from the obvious problem of being dead).
Going forward from Monday (January 18th, 2016), penalties will be optional but will have much more permanence, and will apply to the deceased whether or not they were actively murdered. After all, some people are more than capable of getting themselves killed without any help.
This shiny new process will be as follows:
General Process
- Any deceased will be required to spend five days ICly dead, though the player can choose to forward-date a revival post from three days after if they wish.
- Respawn points may vary, depending on where and how a person died. An example of this is that someone could respawn inside the lair of a beast that attacked (or ate) them.
- When someone dies (assuming they do not have regenerative powers), their body will remain viable for a maximum of one hour to allow them to be found and revived or resurrected by anyone who possesses that ability.
- Should someone have the ability to regenerate themselves from death, this will need to revive them within the same hour period or it will fail.
- After the hour expires, the unfortunate individual's corpse will solidify into a stone-like material which will crumble into dust if disturbed in any way.
Penalty Details
With the exception of a five day IC down-time period, all below penalties are optional.
Upon death, player characters will be greeted by a non-player character who takes the form of whatever they would best understand as a representation of Death. This character will not be actively played, so all interactions can be handwaved, but it does exist and can be remembered upon the character's revival. The purpose of this character is to extract a 'payment' from the player character, with the implication that if they don't give something up, this really is the end of the road.
That, of course, is a complete lie.
In order to get their life back, Death will tell them, they will need to give up part of it. A sense, a memory, a skill, even a limb... anything is fair game. While this requirement will be previously agreed between the player and a moderator, it will not be known to the character before the deal is offered. What will be up to them is either accepting the deal as offered, or arguing against it. Death is very, very busy and maybe they'll let you off this time.
The catch is, once you give something up, you don't get to have it back right away.. or even very soon. The only way to get back what you've lost is through in-game regains (for example: events, NPC activities, etc). Being unlucky enough to die whilst still carrying the effects of a prior death will not swap out one problem for another, though. These problems stack.
Please comment below with any questions! Pretty please :) Ideally, any kinks and gaps need to be fixed as soon as possible to avoid any issues in the future.
Thank you!
I have spent a lot of time recently thanking you all for your patience without doing much (at all) to reward that patience - well, it's high time for that to change. This will be the first in a series of important shifts to be rolled out over the course of the next month to month and a half. Everything should be finalised by the beginning of March, and you all have my permission to lynch me if it isn't.
Originally, Ruby City did not allow character deaths at all. This was changed in order to give some freedom to characters who would ICly either want to kill others, or who would put themselves into positions to get killed simply by being themselves. However, what was put in place was a very simple (and heavily one-sided) system that offered very little in the way of making a character death seem like it mattered in the long term to the person who had actually died.
With that in mind, here is the proposed new system, created with no small amount of input from our own dear Wolfy. While we are aware that death isn't something that happens often in this game, that doesn't mean that it doesn't bear some consideration.
At the moment, the only physical punishment is a mandatory, temporary penalty towards an individual if they kill someone. For the unfortunately dead person, missing a week of time is all they need to deal with (aside from the obvious problem of being dead).
Going forward from Monday (January 18th, 2016), penalties will be optional but will have much more permanence, and will apply to the deceased whether or not they were actively murdered. After all, some people are more than capable of getting themselves killed without any help.
This shiny new process will be as follows:
General Process
- Any deceased will be required to spend five days ICly dead, though the player can choose to forward-date a revival post from three days after if they wish.
- Respawn points may vary, depending on where and how a person died. An example of this is that someone could respawn inside the lair of a beast that attacked (or ate) them.
- When someone dies (assuming they do not have regenerative powers), their body will remain viable for a maximum of one hour to allow them to be found and revived or resurrected by anyone who possesses that ability.
- Should someone have the ability to regenerate themselves from death, this will need to revive them within the same hour period or it will fail.
- After the hour expires, the unfortunate individual's corpse will solidify into a stone-like material which will crumble into dust if disturbed in any way.
Penalty Details
With the exception of a five day IC down-time period, all below penalties are optional.

That, of course, is a complete lie.
In order to get their life back, Death will tell them, they will need to give up part of it. A sense, a memory, a skill, even a limb... anything is fair game. While this requirement will be previously agreed between the player and a moderator, it will not be known to the character before the deal is offered. What will be up to them is either accepting the deal as offered, or arguing against it. Death is very, very busy and maybe they'll let you off this time.
The catch is, once you give something up, you don't get to have it back right away.. or even very soon. The only way to get back what you've lost is through in-game regains (for example: events, NPC activities, etc). Being unlucky enough to die whilst still carrying the effects of a prior death will not swap out one problem for another, though. These problems stack.
Please comment below with any questions! Pretty please :) Ideally, any kinks and gaps need to be fixed as soon as possible to avoid any issues in the future.
Thank you!