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rubycity_ooc2015-01-11 05:41 pm
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RUMOR WAR EVENT ONE
RUMOR WAR EVENT
Despair Disease
Despair Disease
Good day, Ruby City.
It's finally time for the first Rumour War event of Ruby City; the Despair Disease. This event is going to be a little more involved and require a bit more participation, but don't worry; you are not at all obligated to have your characters contract the disease. Some will and some won't.
As you all know by now, Ikaros has been collecting stories. For this first event, thanks to a player submission, we'll be using a story from Super Dangan Ronpa 2 and altering it to ensure a Win or Lose. During this event we'll be using Chance Mechanics such as those used during the Summer Festival as well as a character-altering disease. Please keep in mind that while the nature of this event is Survival and Mild Psych Horror genre, not all Story Events will be.
We hope that this event will show how involved we would like stories to be, and will encourage you to suggest story event ideas that you may want to see as well.
A Note: Ruby City is in no way becoming a full "horror" game, despite its original genre. Ruby City is a story and survival game that will be capitalising on multiple genres through events, meaning that some events will incorporate horror elements, but will not be limited to them. Adventure, crack, entertainment, puzzle, and all other sorts of genres will be permitted and incorporated. Remember that not all events will be rumor war events and not all events will require this much attention! We will always have easier events in between as a "cool down" period.
QUICK SUMMARY:
IC EVENT DURATION
January 20 - January 30
EVENT GOAL
Obtain Prize Cards from betting machines to obtain either Cure Phials or more Prize Cards
Use Prize cards to obtain food or medical supplies, OR use Cure Phials to cure the infected of the Despair Disease.
Curing at least 60% of the infected individuals by the end date will ensure maximum Rumour Points for Chari (Charity).
Killing more than 30% of the infected will ensure maximum Rumour Points for Ratter (Wrath).
Failing to cure 60% of the infected will ensure maximum Rumour Points for Callie (Greed).
IC EFFECTS
Despair disease will infect those who have signed up. Though behavioural symptoms will vary depending on the person, there will be Three Strains of the disease.
The Despair disease is contagious and is spread through prolonged contact. However, some people will be naturally resistant to the disease, so you don't have to have your character catch it if you do not want them to.
For the first 1-3 days of someone having the Despair Disease, they will experience high fever and swirl patterns will be visible in their irises. During this incubation period, symptoms cannot be cured. Fevers will continue until the disease is cured.
Star Disease will be categorised by behaviours resembling hysteria and acute pleasure in despair OR by desperate apathy. This disease will be identifiable by the appearance of a star shape in the infected's iris. This disease can be cured using Cure Phial X.
Heart Disease will be categorised by feelings of subservience and gullibility or overpowering devotion and obsession to 'love'. And not in the happy way; characters afflicted with that particular disease will be willing to do just about anything for the object of their obsession, even kill. This disease will be identifiable by the appearance of a heart shape in the infected's iris. This disease can be cured using Cure Phial Y.
Triangle Disease will be categorised by inconsolable sadness (of the openly weeping variety) and inexplicable cowardliness or compulsive lying. This disease will be identifiable by the appearance of a triangle shape in the infected's iris. This disease can be cured using Cure Phial Z.
Because the disease is highly contagious, characters will be encouraged by Ratter to eliminate those who are infected, as it is both cheaper and quicker to kill them than to cure them.
Those with the disease, in addition to their specific symptoms, are all highly dangerous and will not feel remorse in killing or harming others, no matter how kind or "good" they were originally.
Even non-organic characters are viable to become infected by the disease. This has to do with the nature of the city during the event.
Three Phials of each Cure are required to cure each infected person. The infected can only consume up to two phials per day. This means that a character cannot be cured in under two days; please plan ahead, as no one can receive all three phials on the last day.
Until the third day of the event, characters will not be publicly made aware of the kiosks, cures, or disease. However, investigative minds may put together that the kiosks win them prizes…
ENVIRONMENT CHANGES
The Despair Disease will affect certain individuals.
Some characters may notice that certain buildings and environments may experience temporary visual glitches. These glitches will be visual only and will not affect the individual's ability to interact with the environment.
At the beginning of the event, every individual will receive 5 prize cards, whether the individual is capable of consuming food products or not.
All Characters will find their watches have changed in appearance to resemble miniature versions of the YELLOW television shown in this picture. At the back of their watches will be a space that holds prize cards. The network will function normally for the duration of the event.
Kiosks will appear in place of the three bulletin boards surrounding the Obelisk, where individuals may gamble to win more prize cards.
A Vending Machine will be placed in front of the obelisk at the city's center. prize cards may be traded in for ration boxes (of pre-prepared food), ingredients, medical supplies, or 1-5ct boxes of Cure Phials. NOTE: Food does include things specific to vampires, such as bags of blood.
On all sides of the pedestal of the Obelisk, a digital-looking board will be placed. On it, the words Charity, Wrath, and Greed are shown with opposing metres. What could this mean?
Food and ingredients will not be in stock in any of the unmanned stores during the event. Food that is already in a house or a manned store will remain there until it is consumed.
PLAY CHANGES
NETWORK CHANGES
The network will not experience changes for the duration of the event.
REQUIRED SIGNUPS
Those who will be infected are required to sign up for tracking purposes.
EVENT TIMELINE
January 20: The Virus starts with some of those who will be infected and they will experience the first stage. Kiosks appear as well as the scoreboard. The shops will be void of food at this time.
January 21: The primary infected become Contagious at this time.
January 22: Though there will be enough hints for characters to understand what is going on a this point, some NPCs will begin to make announcements and inform the populace.
January 30: The event will end. The following day, the city will reset to abide to the winner of the event.
OPT OUT OPTIONS
Your character does not have to contract the disease. You must sign up in order to be counted among those infected.
You may very well ignore what is going on, but note that the famine's existence will still apply.
EVENT MODERATORS
Head Mods and Stage Hands will be in charge of this event.
Some characters will contract a contagious disease that causes symptoms of Despair. Others will be encouraged to cure them or to kill them. A lack of food will require Prize Cards to be traded for food or medicine inside of the city. Characters will be able to obtain more Prize Cards at Chance Kiosks.
IC EVENT DURATION
EVENT GOAL
IC EFFECTS
ENVIRONMENT CHANGES
PLAY CHANGES
IC:Individuals will be urged to play at kiosks. Similar to the summer event, which was a game of chance. However, individuals will be able to increase their chances at winning by betting more prize cards (up to 5) for a more successful roll. Individuals will not experience consequences for murders of anyone infected by the despair disease.
OOC:Participants who plan to be infected will need to sign up. This is so that we may track the percentages of those cured and those uncured. Participants who are infected should list their characters underneath the "Infected" list in the Main event log. A blurb will be provided to fill out. Please do not list multiple characters under the same comment. Players whose characters administer cures to the infected may post something along the lines of "[Character name] was given 1x Cure Phial Y on [Day]." When Three cures have been administered, the character will be considered cured and their symptoms will begin to settle. Players whose characters murder an infected individual must comment to that Infected's comment with the day on which the character was murdered. Murders of non-infected characters must be filed the same way as usual, as to permit consequences. People murdered during the event will be restored at the end of the event, and will not have to wait a whole week to be restored.
KIOSK RULES:Players will be given the option to bet between 1-5 cards. More cards will give a higher probability for a win. If a player wins, up to their first three cards will always be returned in addition to their winnings. The extra two will only act to increase their chances of winning. Through a Random Roll + Probability, players can win between 1 and 5 cards in addition to what they bet. Should the player lose, they will receive one prize card in condolence. Players can play as often as they want for as long as they want, every day during the event. For an example of what the Kiosk Log will look like, click here.
VENDING MACHINE PRIZES:
The Vending Machine is a 'modern' style machine with a touch interface and a slot for cards. It is decorated with images of various ugly black and white bears.BLOOD PACK: (1x prize card) Useful for anyone who needs blood, even from a living creature. RATION MEAL: (1x prize card) A standard individual meal. Contains one portion. One portion is enough to feed a standard adult, but may be too little for those with larger appetites. These are dispensed in boxes. INGREDIENT PACK: (2-5x prize cards) A set of ingredients such as flour, sugar, etc. in different varieties for those who would rather cook their own meals. Larger packs or packs that have more variety cost more. CURE PHIALS: (2x prize cards) Available in three varieties. One says "Cure X" and bears a Star label. One says "Cure Y" and bears a heart label. The last says "Cure Z" and bears a triangle label. 3 COUNT BOX OF CURE PHIALS: (4x prize cards) A special deal! Every night after 7pm, you can purchase a box of Cure Phials for only 4 prize cards.
NETWORK CHANGES
REQUIRED SIGNUPS
EVENT TIMELINE
OPT OUT OPTIONS
EVENT MODERATORS
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While I'm certainly not opting out of the event I'm not going to have any of my characters infected (unless plans are made otherwise), since I don't trust myself to follow through and don't want to skew the numbers. That said, I'm intending to be an active participant, regardless.
England is going to be stressed off his head since America is being infected and will be packing off Ib and Alice to Diarmuid's school as soon as there's any sign that they're in danger. Most of his attention is going to be taken up with
the idiot who caught the diseaseAmerica, but I'm more than up for tossing him at other people.Dirk will be more proactive in general. He won't hesitate to keep any unruly infected in check though he would probably prefer not to kill anyone. I say 'prefer'... that certainly doesn't mean he won't, if pressed. He'll be trying to get his hands on some cures and probably foregoing actually eating for the sake of that, if anyone wants to point out to him that food is actually a thing he needs.
The Dolorosa, until Dante is infected via Loki, will be helping those who are relying entirely on rations by supplementing the dwindling food supply with hunting. After that, depending on how it all goes down, she's likely to have a shift in her priorities. She will, however, have a general no-tolerance of infected people getting too near to her. Killing people who are dangerously sick isn't even something she would need to rationalise.
Remus will be holding out at the clinic, along with anyone else who is going to be there. Between being there, he'll be getting as many cures as he can and doling them out irrespective of whether he knows the person he's curing or not. Because he's just that kind of guy. As it is, he's likely to run himself entirely ragged this way, but he's fine, he's fine, he
solemnlyswears. He can also use petrification/restraining spells for anyone who wants a safe way to keep their character down at any point while they're sick.Twilight Sparkle is going to first panic, because all of her closest friends are getting these terrible illnesses. However, given the way her mind works, she's one who's likely to realise exactly what needs to be done, and you bet she's going to do it. She is also a very powerful magic user, so if anyone wants to come up against a small purple pony and get a bit of a nasty shock in terms of just how much of their shit she can wreck, I'm so open to that you have no idea.
** For all of my characters, their loyalty to those they care about is very likely to spur them into protecting any of their friends from being killed, even if they're sick. I'm up for playing to that for drama/epic feels purposes.
Though generally I'm up for anything for epic feels purposes. I am skimming along the surface of the game a little lately and would like to get myself back in fully >8D
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